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osu-lazer/osu.Game.Rulesets.Catch/Objects/Drawable/FruitPiece.cs
2020-02-19 12:10:09 +09:00

293 lines
12 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
internal class FruitPiece : CompositeDrawable
{
/// <summary>
/// Because we're adding a border around the fruit, we need to scale down some.
/// </summary>
private const float radius_adjust = 1.1f;
private Circle border;
private CatchHitObject hitObject;
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
public FruitPiece()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject)
{
DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject;
hitObject = drawableCatchObject.HitObject;
accentColour.BindTo(drawableCatchObject.AccentColour);
AddRangeInternal(new[]
{
createPulp(drawableCatchObject.HitObject.VisualRepresentation),
border = new Circle
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BorderColour = Color4.White,
BorderThickness = 6f * radius_adjust,
Children = new Framework.Graphics.Drawable[]
{
new Box
{
AlwaysPresent = true,
Alpha = 0,
RelativeSizeAxes = Axes.Both
}
}
},
});
if (hitObject.HyperDash)
{
AddInternal(new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AccentColour = { Value = Color4.Red },
Blending = BlendingParameters.Additive,
Alpha = 0.5f,
Scale = new Vector2(1.333f)
});
}
}
protected override void Update()
{
base.Update();
border.Alpha = (float)Math.Clamp((hitObject.StartTime - Time.Current) / 500, 0, 1);
}
private Framework.Graphics.Drawable createPulp(FruitVisualRepresentation representation)
{
const float large_pulp_3 = 16f * radius_adjust;
const float distance_from_centre_3 = 0.15f;
const float large_pulp_4 = large_pulp_3 * 0.925f;
const float distance_from_centre_4 = distance_from_centre_3 / 0.925f;
const float small_pulp = large_pulp_3 / 2;
static Vector2 positionAt(float angle, float distance) => new Vector2(
distance * MathF.Sin(angle * MathF.PI / 180),
distance * MathF.Cos(angle * MathF.PI / 180));
switch (representation)
{
default:
return new Container();
case FruitVisualRepresentation.Raspberry:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(small_pulp),
Y = -0.34f,
},
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(large_pulp_4),
Position = positionAt(0, distance_from_centre_4),
},
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(large_pulp_4),
Position = positionAt(90, distance_from_centre_4),
},
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(large_pulp_4),
Position = positionAt(180, distance_from_centre_4),
},
new Pulp
{
Size = new Vector2(large_pulp_4),
AccentColour = { BindTarget = accentColour },
Position = positionAt(270, distance_from_centre_4),
},
}
};
case FruitVisualRepresentation.Pineapple:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(small_pulp),
Y = -0.3f,
},
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(large_pulp_4),
Position = positionAt(45, distance_from_centre_4),
},
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(large_pulp_4),
Position = positionAt(135, distance_from_centre_4),
},
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(large_pulp_4),
Position = positionAt(225, distance_from_centre_4),
},
new Pulp
{
Size = new Vector2(large_pulp_4),
AccentColour = { BindTarget = accentColour },
Position = positionAt(315, distance_from_centre_4),
},
}
};
case FruitVisualRepresentation.Pear:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(small_pulp),
Y = -0.33f,
},
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(large_pulp_3),
Position = positionAt(60, distance_from_centre_3),
},
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(large_pulp_3),
Position = positionAt(180, distance_from_centre_3),
},
new Pulp
{
Size = new Vector2(large_pulp_3),
AccentColour = { BindTarget = accentColour },
Position = positionAt(300, distance_from_centre_3),
},
}
};
case FruitVisualRepresentation.Grape:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(small_pulp),
Y = -0.25f,
},
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(large_pulp_3),
Position = positionAt(0, distance_from_centre_3),
},
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(large_pulp_3),
Position = positionAt(120, distance_from_centre_3),
},
new Pulp
{
Size = new Vector2(large_pulp_3),
AccentColour = { BindTarget = accentColour },
Position = positionAt(240, distance_from_centre_3),
},
}
};
case FruitVisualRepresentation.Banana:
Color4 bananaColour = getBananaColour();
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
AccentColour = { Value = bananaColour },
Size = new Vector2(small_pulp),
Y = -0.3f
},
new Pulp
{
AccentColour = { Value = bananaColour },
Size = new Vector2(large_pulp_4 * 0.8f, large_pulp_4 * 2.5f),
Y = 0.05f,
},
}
};
}
}
private Color4 getBananaColour()
{
switch (RNG.Next(0, 3))
{
default:
return new Color4(255, 240, 0, 255);
case 1:
return new Color4(255, 192, 0, 255);
case 2:
return new Color4(214, 221, 28, 255);
}
}
}
}