mirror of
https://github.com/ppy/osu.git
synced 2024-12-23 20:43:22 +08:00
148 lines
5.6 KiB
C#
148 lines
5.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Extensions;
|
|
using osu.Framework.Extensions.ObjectExtensions;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Platform;
|
|
using osu.Framework.Screens;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Screens.Ranking;
|
|
using osu.Game.Tests.Resources;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
public class TestScenePlayerLocalScoreImport : PlayerTestScene
|
|
{
|
|
private BeatmapManager beatmaps = null!;
|
|
private RulesetStore rulesets = null!;
|
|
|
|
private BeatmapSetInfo? importedSet;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(GameHost host, AudioManager audio)
|
|
{
|
|
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
|
|
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
|
|
Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, API));
|
|
Dependencies.Cache(Realm);
|
|
}
|
|
|
|
public override void SetUpSteps()
|
|
{
|
|
base.SetUpSteps();
|
|
|
|
AddStep("import beatmap", () =>
|
|
{
|
|
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
|
|
importedSet = beatmaps.GetAllUsableBeatmapSets().First();
|
|
});
|
|
}
|
|
|
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => beatmaps.GetWorkingBeatmap(importedSet?.Beatmaps.First()).Beatmap;
|
|
|
|
private Ruleset? customRuleset;
|
|
|
|
protected override Ruleset CreatePlayerRuleset() => customRuleset ?? new OsuRuleset();
|
|
|
|
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false);
|
|
|
|
protected override bool HasCustomSteps => true;
|
|
|
|
protected override bool AllowFail => allowFail;
|
|
|
|
private bool allowFail;
|
|
|
|
[SetUp]
|
|
public void SetUp()
|
|
{
|
|
allowFail = false;
|
|
customRuleset = null;
|
|
}
|
|
|
|
[Test]
|
|
public void TestSaveFailedReplay()
|
|
{
|
|
AddStep("allow fail", () => allowFail = true);
|
|
|
|
CreateTest();
|
|
|
|
AddUntilStep("fail screen displayed", () => Player.ChildrenOfType<FailOverlay>().First().State.Value == Visibility.Visible);
|
|
AddUntilStep("wait for button clickable", () => Player.ChildrenOfType<SaveFailedScoreButton>().First().ChildrenOfType<OsuClickableContainer>().First().Enabled.Value);
|
|
|
|
AddUntilStep("score not in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) == null));
|
|
AddStep("click save button", () => Player.ChildrenOfType<SaveFailedScoreButton>().First().ChildrenOfType<OsuClickableContainer>().First().TriggerClick());
|
|
AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
|
|
}
|
|
|
|
[Test]
|
|
public void TestLastPlayedUpdated()
|
|
{
|
|
DateTimeOffset? getLastPlayed() => Realm.Run(r => r.Find<BeatmapInfo>(Beatmap.Value.BeatmapInfo.ID)?.LastPlayed);
|
|
|
|
AddAssert("last played is null", () => getLastPlayed() == null);
|
|
|
|
CreateTest();
|
|
|
|
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
|
AddUntilStep("wait for last played to update", () => getLastPlayed() != null);
|
|
}
|
|
|
|
[Test]
|
|
public void TestScoreStoredLocally()
|
|
{
|
|
CreateTest();
|
|
|
|
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
|
|
|
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
|
|
|
|
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
|
|
AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
|
|
}
|
|
|
|
[Test]
|
|
public void TestScoreStoredLocallyCustomRuleset()
|
|
{
|
|
Ruleset createCustomRuleset() => new CustomRuleset();
|
|
|
|
AddStep("import custom ruleset", () => Realm.Write(r => r.Add(createCustomRuleset().RulesetInfo)));
|
|
AddStep("set custom ruleset", () => customRuleset = createCustomRuleset());
|
|
|
|
CreateTest();
|
|
|
|
AddAssert("score has custom ruleset", () => Player.Score.ScoreInfo.Ruleset.Equals(customRuleset.AsNonNull().RulesetInfo));
|
|
|
|
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
|
|
|
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
|
|
|
|
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
|
|
AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
|
|
}
|
|
|
|
private class CustomRuleset : OsuRuleset, ILegacyRuleset
|
|
{
|
|
public override string Description => "custom";
|
|
public override string ShortName => "custom";
|
|
|
|
int ILegacyRuleset.LegacyID => -1;
|
|
|
|
public override ScoreProcessor CreateScoreProcessor() => new ScoreProcessor(this);
|
|
}
|
|
}
|
|
}
|