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46d000b8ce
I'm not sure this is great. Without calling `Reset`, the correct initial time may not be set (ever). In practice this doesn't happen anywhere in the gameplay flow, but something worth noting. This change is required now that `Reset` isn't called in the constructor. It couldn't be called in the constructor because it would cause the audio track to reset its position too early. What an ordeal.
222 lines
7.9 KiB
C#
222 lines
7.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics.Rendering;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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using osu.Game.Storyboards.Drawables;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Gameplay
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{
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[HeadlessTest]
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public class TestSceneStoryboardSamples : OsuTestScene, IStorageResourceProvider
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{
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[Resolved]
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private OsuConfigManager config { get; set; }
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[Resolved]
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private GameHost host { get; set; }
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[Test]
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public void TestRetrieveTopLevelSample()
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{
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ISkin skin = null;
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ISample channel = null;
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AddStep("create skin", () => skin = new TestSkin("test-sample", this));
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AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("test-sample")));
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AddAssert("sample is non-null", () => channel != null);
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}
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[Test]
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public void TestRetrieveSampleInSubFolder()
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{
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ISkin skin = null;
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ISample channel = null;
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AddStep("create skin", () => skin = new TestSkin("folder/test-sample", this));
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AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("folder/test-sample")));
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AddAssert("sample is non-null", () => channel != null);
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}
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[Test]
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public void TestSamplePlaybackAtZero()
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{
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GameplayClockContainer gameplayContainer = null;
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DrawableStoryboardSample sample = null;
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AddStep("create container", () =>
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{
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var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Add(gameplayContainer = new MasterGameplayClockContainer(working, 0)
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{
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Child = new FrameStabilityContainer
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{
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Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
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}
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});
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});
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AddStep("reset clock", () => gameplayContainer.Reset(startClock: true));
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AddUntilStep("sample played", () => sample.RequestedPlaying);
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AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue);
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}
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/// <summary>
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/// Sample at 0ms, start time at 1000ms (so the sample should not be played).
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/// </summary>
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[Test]
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public void TestSampleHasLifetimeEndWithInitialClockTime()
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{
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MasterGameplayClockContainer gameplayContainer = null;
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DrawableStoryboardSample sample = null;
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AddStep("create container", () =>
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{
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var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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const double start_time = 1000;
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Add(gameplayContainer = new MasterGameplayClockContainer(working, start_time)
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{
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Child = new FrameStabilityContainer
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{
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Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
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}
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});
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gameplayContainer.Reset(start_time);
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});
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AddStep("start time", () => gameplayContainer.Start());
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AddUntilStep("sample not played", () => !sample.RequestedPlaying);
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AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue);
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}
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[Test]
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public void TestSamplePlaybackWithBeatmapHitsoundsOff()
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{
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GameplayClockContainer gameplayContainer = null;
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TestDrawableStoryboardSample sample = null;
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AddStep("disable beatmap hitsounds", () => config.SetValue(OsuSetting.BeatmapHitsounds, false));
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AddStep("setup storyboard sample", () =>
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{
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Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, this);
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var beatmapSkinSourceContainer = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
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Add(gameplayContainer = new MasterGameplayClockContainer(Beatmap.Value, 0)
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{
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Child = beatmapSkinSourceContainer
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});
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beatmapSkinSourceContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1))
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{
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Clock = gameplayContainer
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});
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});
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AddStep("reset clock", () => gameplayContainer.Reset(startClock: true));
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AddUntilStep("sample played", () => sample.IsPlayed);
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AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue);
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AddStep("restore default", () => config.GetBindable<bool>(OsuSetting.BeatmapHitsounds).SetDefault());
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}
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private class TestSkin : LegacySkin
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{
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public TestSkin(string resourceName, IStorageResourceProvider resources)
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: base(DefaultLegacySkin.CreateInfo(), resources, new TestResourceStore(resourceName))
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{
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}
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}
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private class TestResourceStore : IResourceStore<byte[]>
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{
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private readonly string resourceName;
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public TestResourceStore(string resourceName)
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{
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this.resourceName = resourceName;
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}
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public byte[] Get(string name) => name == resourceName ? TestResources.GetStore().Get("Resources/Samples/test-sample.mp3") : null;
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public Task<byte[]> GetAsync(string name, CancellationToken cancellationToken = default)
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=> name == resourceName ? TestResources.GetStore().GetAsync("Resources/Samples/test-sample.mp3", cancellationToken) : null;
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public Stream GetStream(string name) => name == resourceName ? TestResources.GetStore().GetStream("Resources/Samples/test-sample.mp3") : null;
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public IEnumerable<string> GetAvailableResources() => new[] { resourceName };
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public void Dispose()
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{
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}
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}
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private class TestCustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
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{
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private readonly IStorageResourceProvider resources;
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public TestCustomSkinWorkingBeatmap(RulesetInfo ruleset, IStorageResourceProvider resources)
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: base(ruleset, null, resources.AudioManager)
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{
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this.resources = resources;
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}
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protected internal override ISkin GetSkin() => new TestSkin("test-sample", resources);
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}
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private class TestDrawableStoryboardSample : DrawableStoryboardSample
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{
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public TestDrawableStoryboardSample(StoryboardSampleInfo sampleInfo)
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: base(sampleInfo)
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{
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}
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}
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#region IResourceStorageProvider
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public IRenderer Renderer => host.Renderer;
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public AudioManager AudioManager => Audio;
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public IResourceStore<byte[]> Files => null;
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public new IResourceStore<byte[]> Resources => base.Resources;
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public RealmAccess RealmAccess => null;
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public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => null;
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#endregion
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}
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}
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