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79 lines
2.7 KiB
C#
79 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit.Compose.Components;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public class ManiaSelectionHandler : SelectionHandler
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{
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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[Resolved]
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private IManiaHitObjectComposer composer { get; set; }
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public override bool HandleMovement(MoveSelectionEvent moveEvent)
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{
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var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint;
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int lastColumn = maniaBlueprint.DrawableObject.HitObject.Column;
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performDragMovement(moveEvent);
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performColumnMovement(lastColumn, moveEvent);
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return true;
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}
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private void performDragMovement(MoveSelectionEvent moveEvent)
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{
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float delta = moveEvent.InstantDelta.Y;
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foreach (var selectionBlueprint in SelectedBlueprints)
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{
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var b = (OverlaySelectionBlueprint)selectionBlueprint;
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var hitObject = b.DrawableObject;
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// We receive multiple movement events per frame such that we can't rely on updating the start time
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// since the scrolling hitobject container requires at least one update frame to update the position.
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// However the position needs to be valid for future movement events to calculate the correct deltas.
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hitObject.Y += delta;
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}
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}
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private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
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{
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var currentColumn = composer.ColumnAt(moveEvent.ScreenSpacePosition);
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if (currentColumn == null)
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return;
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int columnDelta = currentColumn.Index - lastColumn;
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if (columnDelta == 0)
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return;
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int minColumn = int.MaxValue;
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int maxColumn = int.MinValue;
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foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
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{
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if (obj.Column < minColumn)
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minColumn = obj.Column;
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if (obj.Column > maxColumn)
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maxColumn = obj.Column;
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}
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columnDelta = Math.Clamp(columnDelta, -minColumn, composer.TotalColumns - 1 - maxColumn);
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foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
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obj.Column += columnDelta;
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}
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}
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}
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