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osu-lazer/osu.Game/Performance/HighPerformanceSessionManager.cs
2024-02-26 22:12:46 +09:00

35 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Runtime;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
namespace osu.Game.Performance
{
public partial class HighPerformanceSessionManager : Component
{
private GCLatencyMode originalGCMode;
public IDisposable BeginSession()
{
EnableHighPerformanceSession();
return new InvokeOnDisposal<HighPerformanceSessionManager>(this, static m => m.DisableHighPerformanceSession());
}
protected virtual void EnableHighPerformanceSession()
{
originalGCMode = GCSettings.LatencyMode;
GCSettings.LatencyMode = GCLatencyMode.LowLatency;
GC.Collect(0);
}
protected virtual void DisableHighPerformanceSession()
{
if (GCSettings.LatencyMode == GCLatencyMode.LowLatency)
GCSettings.LatencyMode = originalGCMode;
}
}
}