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osu-lazer/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectV2.cs
Salman Ahmed 467d7c4f54 Refactor game-wide layout order of footer to fix depth issues with overlays and improve UX
With this new order, the logo can be easily moved to display in front of the footer in `SongSelectV2` without breaking experience when footer-based overlays are present. Such overlays (i.e. mod select overlay) will also be dimmed alongside the current screen when a game-wide overlay is open (e.g. settings).
2024-06-30 06:50:36 +03:00

199 lines
7.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens;
using osu.Game.Screens.Footer;
using osu.Game.Screens.Menu;
using osu.Game.Screens.SelectV2;
using osu.Game.Screens.SelectV2.Footer;
using osuTK.Input;
namespace osu.Game.Tests.Visual.SongSelect
{
public partial class TestSceneSongSelectV2 : ScreenTestScene
{
[Cached]
private readonly ScreenFooter screenScreenFooter;
[Cached]
private readonly OsuLogo logo;
public TestSceneSongSelectV2()
{
Children = new Drawable[]
{
new PopoverContainer
{
RelativeSizeAxes = Axes.Both,
Child = screenScreenFooter = new ScreenFooter
{
OnBack = () => Stack.CurrentScreen.Exit(),
},
},
logo = new OsuLogo
{
Alpha = 0f,
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Stack.ScreenPushed += updateFooter;
Stack.ScreenExited += updateFooter;
}
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("load screen", () => Stack.Push(new SongSelectV2()));
AddUntilStep("wait for load", () => Stack.CurrentScreen is SongSelectV2 songSelect && songSelect.IsLoaded);
}
#region Footer
[Test]
public void TestMods()
{
AddStep("one mod", () => SelectedMods.Value = new List<Mod> { new OsuModHidden() });
AddStep("two mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock() });
AddStep("three mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime() });
AddStep("four mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic() });
AddStep("five mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() });
AddStep("modified", () => SelectedMods.Value = new List<Mod> { new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
AddStep("modified + one", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
AddStep("modified + two", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
AddStep("modified + three", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModClassic(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
AddStep("modified + four", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModClassic(), new OsuModDifficultyAdjust(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>());
AddWaitStep("wait", 3);
AddStep("one mod", () => SelectedMods.Value = new List<Mod> { new OsuModHidden() });
AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>());
AddWaitStep("wait", 3);
AddStep("five mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() });
}
[Test]
public void TestShowOptions()
{
AddStep("enable options", () =>
{
var optionsButton = this.ChildrenOfType<ScreenFooterButton>().Last();
optionsButton.Enabled.Value = true;
optionsButton.TriggerClick();
});
}
[Test]
public void TestState()
{
AddToggleStep("set options enabled state", state => this.ChildrenOfType<ScreenFooterButton>().Last().Enabled.Value = state);
}
// add these test cases when functionality is implemented.
// [Test]
// public void TestFooterRandom()
// {
// AddStep("press F2", () => InputManager.Key(Key.F2));
// AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
// }
//
// [Test]
// public void TestFooterRandomViaMouse()
// {
// AddStep("click button", () =>
// {
// InputManager.MoveMouseTo(randomButton);
// InputManager.Click(MouseButton.Left);
// });
// AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
// }
//
// [Test]
// public void TestFooterRewind()
// {
// AddStep("press Shift+F2", () =>
// {
// InputManager.PressKey(Key.LShift);
// InputManager.PressKey(Key.F2);
// InputManager.ReleaseKey(Key.F2);
// InputManager.ReleaseKey(Key.LShift);
// });
// AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
// }
//
// [Test]
// public void TestFooterRewindViaShiftMouseLeft()
// {
// AddStep("shift + click button", () =>
// {
// InputManager.PressKey(Key.LShift);
// InputManager.MoveMouseTo(randomButton);
// InputManager.Click(MouseButton.Left);
// InputManager.ReleaseKey(Key.LShift);
// });
// AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
// }
//
// [Test]
// public void TestFooterRewindViaMouseRight()
// {
// AddStep("right click button", () =>
// {
// InputManager.MoveMouseTo(randomButton);
// InputManager.Click(MouseButton.Right);
// });
// AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
// }
[Test]
public void TestOverlayPresent()
{
AddStep("Press F1", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<ScreenFooterButtonMods>().Single());
InputManager.Click(MouseButton.Left);
});
AddAssert("Overlay visible", () => this.ChildrenOfType<ModSelectOverlay>().Single().State.Value == Visibility.Visible);
AddStep("Hide", () => this.ChildrenOfType<ModSelectOverlay>().Single().Hide());
}
#endregion
private void updateFooter(IScreen? _, IScreen? newScreen)
{
if (newScreen is IOsuScreen osuScreen && osuScreen.ShowFooter)
{
screenScreenFooter.Show();
screenScreenFooter.SetButtons(osuScreen.CreateFooterButtons());
}
else
{
screenScreenFooter.Hide();
screenScreenFooter.SetButtons(Array.Empty<ScreenFooterButton>());
}
}
}
}