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mirror of https://github.com/ppy/osu.git synced 2024-11-11 16:27:26 +08:00
osu-lazer/osu.Game/Online/Rooms
2021-02-16 19:34:01 +09:00
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GameTypes Fix some missed renames 2020-12-25 15:34:13 +09:00
RoomStatuses RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
APICreatedRoom.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
APILeaderboard.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
APIPlaylistBeatmap.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
APIScoreToken.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
BeatmapAvailability.cs Fix using private constructor on MessagePack object 2021-02-02 17:45:11 +03:00
CreateRoomRequest.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
CreateRoomScoreRequest.cs Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00
GameType.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
GetRoomLeaderboardRequest.cs Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00
GetRoomRequest.cs Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00
GetRoomsRequest.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
IndexedMultiplayerScores.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
IndexPlaylistScoresRequest.cs Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00
IndexScoresParams.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
JoinRoomRequest.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MultiplayerScore.cs Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00
MultiplayerScores.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MultiplayerScoresAround.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
OnlinePlayBeatmapAvailablilityTracker.cs Fix initial state transfer regressing 2021-02-09 16:02:56 +09:00
PartRoomRequest.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
PlaylistExtensions.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
PlaylistItem.cs Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00
Room.cs Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00
RoomAvailability.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
RoomCategory.cs Revert RoomCategory naming change to avoid json deserialization failures 2020-12-25 23:34:29 +09:00
RoomStatus.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
ShowPlaylistUserScoreRequest.cs Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00
SubmitRoomScoreRequest.cs Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00