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osu-lazer/osu.Game/Screens/Edit/Timing/DifficultySection.cs
2020-10-02 17:58:27 +09:00

46 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Screens.Edit.Timing
{
internal class DifficultySection : Section<DifficultyControlPoint>
{
private SliderWithTextBoxInput<double> multiplierSlider;
[BackgroundDependencyLoader]
private void load()
{
Flow.AddRange(new[]
{
multiplierSlider = new SliderWithTextBoxInput<double>("Speed Multiplier")
{
Current = new DifficultyControlPoint().SpeedMultiplierBindable
}
});
}
protected override void OnControlPointChanged(ValueChangedEvent<DifficultyControlPoint> point)
{
if (point.NewValue != null)
{
multiplierSlider.Current = point.NewValue.SpeedMultiplierBindable;
multiplierSlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
}
}
protected override DifficultyControlPoint CreatePoint()
{
var reference = Beatmap.Value.Beatmap.ControlPointInfo.DifficultyPointAt(SelectedGroup.Value.Time);
return new DifficultyControlPoint
{
SpeedMultiplier = reference.SpeedMultiplier,
};
}
}
}