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46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Timing;
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using osu.Game.Rulesets.Timing.Drawables;
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namespace osu.Game.Rulesets.Mania.Timing.Drawables
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{
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public class DrawableManiaTimingSection : DrawableTimingSection
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{
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private readonly ScrollingAlgorithm scrollingAlgorithm;
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public DrawableManiaTimingSection(TimingSection timingSection, ScrollingAlgorithm scrollingAlgorithm)
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: base(timingSection, Axes.Y)
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{
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this.scrollingAlgorithm = scrollingAlgorithm;
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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var parent = Parent as TimingSectionCollection;
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if (parent == null)
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return;
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// This is very naive and can be improved, but is adequate for now
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LifetimeStart = TimingSection.Time - parent.TimeSpan;
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LifetimeEnd = TimingSection.Time + Content.Height * 2;
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}
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protected override HitObjectCollection CreateHitObjectCollection()
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{
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switch (scrollingAlgorithm)
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{
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default:
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case ScrollingAlgorithm.Basic:
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return new BasicScrollingHitObjectCollection(TimingSection);
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case ScrollingAlgorithm.Gravity:
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return new GravityScrollingHitObjectCollection(TimingSection, () => RelativeChildSize.Y);
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}
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}
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}
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} |