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osu-lazer/osu.Game.Rulesets.Mania/Timing/Drawables/DrawableManiaTimingSection.cs

46 lines
1.6 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.Timing.Drawables;
namespace osu.Game.Rulesets.Mania.Timing.Drawables
{
public class DrawableManiaTimingSection : DrawableTimingSection
{
private readonly ScrollingAlgorithm scrollingAlgorithm;
public DrawableManiaTimingSection(TimingSection timingSection, ScrollingAlgorithm scrollingAlgorithm)
: base(timingSection, Axes.Y)
{
this.scrollingAlgorithm = scrollingAlgorithm;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
var parent = Parent as TimingSectionCollection;
if (parent == null)
return;
// This is very naive and can be improved, but is adequate for now
LifetimeStart = TimingSection.Time - parent.TimeSpan;
LifetimeEnd = TimingSection.Time + Content.Height * 2;
}
protected override HitObjectCollection CreateHitObjectCollection()
{
switch (scrollingAlgorithm)
{
default:
case ScrollingAlgorithm.Basic:
return new BasicScrollingHitObjectCollection(TimingSection);
case ScrollingAlgorithm.Gravity:
return new GravityScrollingHitObjectCollection(TimingSection, () => RelativeChildSize.Y);
}
}
}
}