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osu-lazer/osu.Game/Overlays/Direct/DownloadProgressBar.cs
2019-04-01 12:44:46 +09:00

68 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osuTK.Graphics;
namespace osu.Game.Overlays.Direct
{
public class DownloadProgressBar : DownloadTrackingComposite
{
private readonly ProgressBar progressBar;
public DownloadProgressBar(BeatmapSetInfo beatmapSet)
: base(beatmapSet)
{
AddInternal(progressBar = new ProgressBar
{
Height = 0,
Alpha = 0,
});
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
}
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours)
{
progressBar.FillColour = colours.Blue;
progressBar.BackgroundColour = Color4.Black.Opacity(0.7f);
progressBar.Current = Progress;
State.BindValueChanged(state =>
{
switch (state.NewValue)
{
case DownloadState.NotDownloaded:
progressBar.Current.Value = 0;
progressBar.FadeOut(500);
break;
case DownloadState.Downloading:
progressBar.FadeIn(400, Easing.OutQuint);
progressBar.ResizeHeightTo(4, 400, Easing.OutQuint);
break;
case DownloadState.Downloaded:
progressBar.FadeIn(400, Easing.OutQuint);
progressBar.ResizeHeightTo(4, 400, Easing.OutQuint);
progressBar.Current.Value = 1;
progressBar.FillColour = colours.Yellow;
break;
case DownloadState.LocallyAvailable:
progressBar.FadeOut(500);
break;
}
}, true);
}
}
}