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osu-lazer/osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs
2021-10-27 13:04:41 +09:00

127 lines
4.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Text;
using DiffPlex;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.IO;
using osu.Game.Skinning;
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
namespace osu.Game.Screens.Edit
{
/// <summary>
/// Patches an <see cref="EditorBeatmap"/> based on the difference between two legacy (.osu) states.
/// </summary>
public class LegacyEditorBeatmapPatcher
{
private readonly EditorBeatmap editorBeatmap;
public LegacyEditorBeatmapPatcher(EditorBeatmap editorBeatmap)
{
this.editorBeatmap = editorBeatmap;
}
public void Patch(byte[] currentState, byte[] newState)
{
// Diff the beatmaps
var result = new Differ().CreateLineDiffs(readString(currentState), readString(newState), true, false);
// Find the index of [HitObject] sections. Lines changed prior to this index are ignored.
int oldHitObjectsIndex = Array.IndexOf(result.PiecesOld, "[HitObjects]");
int newHitObjectsIndex = Array.IndexOf(result.PiecesNew, "[HitObjects]");
Debug.Assert(oldHitObjectsIndex >= 0);
Debug.Assert(newHitObjectsIndex >= 0);
var toRemove = new List<int>();
var toAdd = new List<int>();
foreach (var block in result.DiffBlocks)
{
// Removed hitobjects
for (int i = 0; i < block.DeleteCountA; i++)
{
int hoIndex = block.DeleteStartA + i - oldHitObjectsIndex - 1;
if (hoIndex < 0)
continue;
toRemove.Add(hoIndex);
}
// Added hitobjects
for (int i = 0; i < block.InsertCountB; i++)
{
int hoIndex = block.InsertStartB + i - newHitObjectsIndex - 1;
if (hoIndex < 0)
continue;
toAdd.Add(hoIndex);
}
}
// Sort the indices to ensure that removal + insertion indices don't get jumbled up post-removal or post-insertion.
// This isn't strictly required, but the differ makes no guarantees about order.
toRemove.Sort();
toAdd.Sort();
editorBeatmap.BeginChange();
// Apply the changes.
for (int i = toRemove.Count - 1; i >= 0; i--)
editorBeatmap.RemoveAt(toRemove[i]);
if (toAdd.Count > 0)
{
IBeatmap newBeatmap = readBeatmap(newState);
foreach (int i in toAdd)
editorBeatmap.Insert(i, newBeatmap.HitObjects[i]);
}
editorBeatmap.EndChange();
}
private string readString(byte[] state) => Encoding.UTF8.GetString(state);
private IBeatmap readBeatmap(byte[] state)
{
using (var stream = new MemoryStream(state))
using (var reader = new LineBufferedReader(stream, true))
{
var decoded = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
decoded.BeatmapInfo.Ruleset = editorBeatmap.BeatmapInfo.Ruleset;
return new PassThroughWorkingBeatmap(decoded).GetPlayableBeatmap(editorBeatmap.BeatmapInfo.Ruleset);
}
}
private class PassThroughWorkingBeatmap : WorkingBeatmap
{
private readonly IBeatmap beatmap;
public PassThroughWorkingBeatmap(IBeatmap beatmap)
: base(beatmap.BeatmapInfo, null)
{
this.beatmap = beatmap;
}
protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => throw new NotImplementedException();
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
protected internal override ISkin GetSkin() => throw new NotImplementedException();
public override Stream GetStream(string storagePath) => throw new NotImplementedException();
}
}
}