mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 18:32:54 +08:00
267 lines
9.6 KiB
C#
267 lines
9.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Input.StateChanges;
|
|
using osu.Framework.Input.StateChanges.Events;
|
|
using osu.Framework.Input.States;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Input;
|
|
using osu.Game.Input.Bindings;
|
|
using osu.Game.Input.Handlers;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Screens.Play.HUD;
|
|
using osu.Game.Screens.Play.HUD.ClicksPerSecond;
|
|
using osuTK;
|
|
using static osu.Game.Input.Handlers.ReplayInputHandler;
|
|
|
|
namespace osu.Game.Rulesets.UI
|
|
{
|
|
public abstract partial class RulesetInputManager<T> : PassThroughInputManager, ICanAttachHUDPieces, IHasReplayHandler, IHasRecordingHandler
|
|
where T : struct
|
|
{
|
|
protected override bool AllowRightClickFromLongTouch => false;
|
|
|
|
public readonly KeyBindingContainer<T> KeyBindingContainer;
|
|
|
|
[Resolved]
|
|
private ScoreProcessor? scoreProcessor { get; set; }
|
|
|
|
private ReplayRecorder? recorder;
|
|
|
|
public ReplayRecorder? Recorder
|
|
{
|
|
set
|
|
{
|
|
if (value == recorder)
|
|
return;
|
|
|
|
if (value != null && recorder != null)
|
|
throw new InvalidOperationException("Cannot attach more than one recorder");
|
|
|
|
recorder?.Expire();
|
|
recorder = value;
|
|
|
|
if (recorder != null)
|
|
KeyBindingContainer.Add(recorder);
|
|
}
|
|
}
|
|
|
|
protected override InputState CreateInitialState() => new RulesetInputManagerInputState<T>(base.CreateInitialState());
|
|
|
|
protected override Container<Drawable> Content => content;
|
|
|
|
private readonly Container content;
|
|
|
|
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
|
{
|
|
InternalChild = KeyBindingContainer =
|
|
CreateKeyBindingContainer(ruleset, variant, unique)
|
|
.WithChild(content = new Container { RelativeSizeAxes = Axes.Both });
|
|
}
|
|
|
|
[BackgroundDependencyLoader(true)]
|
|
private void load(OsuConfigManager config)
|
|
{
|
|
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
|
|
tapsDisabled = config.GetBindable<bool>(OsuSetting.TouchDisableGameplayTaps);
|
|
}
|
|
|
|
#region Action mapping (for replays)
|
|
|
|
public override void HandleInputStateChange(InputStateChangeEvent inputStateChange)
|
|
{
|
|
switch (inputStateChange)
|
|
{
|
|
case ReplayStateChangeEvent<T> stateChangeEvent:
|
|
foreach (var action in stateChangeEvent.ReleasedActions)
|
|
KeyBindingContainer.TriggerReleased(action);
|
|
|
|
foreach (var action in stateChangeEvent.PressedActions)
|
|
KeyBindingContainer.TriggerPressed(action);
|
|
break;
|
|
|
|
case ReplayStatisticsFrameEvent statisticsStateChangeEvent:
|
|
scoreProcessor?.ResetFromReplayFrame(statisticsStateChangeEvent.Frame);
|
|
break;
|
|
|
|
default:
|
|
base.HandleInputStateChange(inputStateChange);
|
|
break;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region IHasReplayHandler
|
|
|
|
private ReplayInputHandler? replayInputHandler;
|
|
|
|
public ReplayInputHandler? ReplayInputHandler
|
|
{
|
|
get => replayInputHandler;
|
|
set
|
|
{
|
|
if (replayInputHandler == value)
|
|
return;
|
|
|
|
if (replayInputHandler != null)
|
|
RemoveHandler(replayInputHandler);
|
|
|
|
// ensures that all replay keys are released, that the last replay state is correctly cleared,
|
|
// and that all user-pressed keys are released, so that the replay handler may trigger them itself
|
|
// setting `UseParentInput` will only sync releases (https://github.com/ppy/osu-framework/blob/17d65f476d51cc5f2aaea818534f8fbac47e5fe6/osu.Framework/Input/PassThroughInputManager.cs#L179-L182)
|
|
new ReplayStateReset().Apply(CurrentState, this);
|
|
|
|
replayInputHandler = value;
|
|
UseParentInput = replayInputHandler == null;
|
|
|
|
if (replayInputHandler != null)
|
|
AddHandler(replayInputHandler);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Setting application (disables etc.)
|
|
|
|
private Bindable<bool> mouseDisabled = null!;
|
|
private Bindable<bool> tapsDisabled = null!;
|
|
|
|
protected override bool Handle(UIEvent e)
|
|
{
|
|
switch (e)
|
|
{
|
|
case MouseDownEvent:
|
|
if (mouseDisabled.Value)
|
|
return true; // importantly, block upwards propagation so global bindings also don't fire.
|
|
|
|
break;
|
|
|
|
case MouseUpEvent mouseUp:
|
|
if (!CurrentState.Mouse.IsPressed(mouseUp.Button))
|
|
return false;
|
|
|
|
break;
|
|
}
|
|
|
|
return base.Handle(e);
|
|
}
|
|
|
|
protected override bool HandleMouseTouchStateChange(TouchStateChangeEvent e)
|
|
{
|
|
if (tapsDisabled.Value)
|
|
{
|
|
// Only propagate positional data when taps are disabled.
|
|
e = new TouchStateChangeEvent(e.State, e.Input, e.Touch, false, e.LastPosition);
|
|
}
|
|
|
|
return base.HandleMouseTouchStateChange(e);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Key Counter Attachment
|
|
|
|
public void Attach(InputCountController inputCountController)
|
|
{
|
|
var triggers = KeyBindingContainer.DefaultKeyBindings
|
|
.Select(b => b.GetAction<T>())
|
|
.Distinct()
|
|
.Select(action => new KeyCounterActionTrigger<T>(action))
|
|
.ToArray();
|
|
|
|
KeyBindingContainer.AddRange(triggers);
|
|
inputCountController.AddRange(triggers);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Keys per second Counter Attachment
|
|
|
|
public void Attach(ClicksPerSecondController controller) => KeyBindingContainer.Add(new ActionListener(controller));
|
|
|
|
private partial class ActionListener : Component, IKeyBindingHandler<T>
|
|
{
|
|
private readonly ClicksPerSecondController controller;
|
|
|
|
public ActionListener(ClicksPerSecondController controller)
|
|
{
|
|
this.controller = controller;
|
|
}
|
|
|
|
public bool OnPressed(KeyBindingPressEvent<T> e)
|
|
{
|
|
controller.AddInputTimestamp();
|
|
return false;
|
|
}
|
|
|
|
public void OnReleased(KeyBindingReleaseEvent<T> e)
|
|
{
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
protected virtual KeyBindingContainer<T> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
|
=> new RulesetKeyBindingContainer(ruleset, variant, unique);
|
|
|
|
public partial class RulesetKeyBindingContainer : DatabasedKeyBindingContainer<T>
|
|
{
|
|
protected override bool HandleRepeats => false;
|
|
|
|
public RulesetKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
|
: base(ruleset, variant, unique)
|
|
{
|
|
}
|
|
|
|
protected override void ReloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
|
|
{
|
|
base.ReloadMappings(realmKeyBindings);
|
|
|
|
KeyBindings = KeyBindings.Where(static b => RealmKeyBindingStore.CheckValidForGameplay(b.KeyCombination)).ToList();
|
|
RealmKeyBindingStore.ClearDuplicateBindings(KeyBindings);
|
|
}
|
|
}
|
|
|
|
private class ReplayStateReset : IInput
|
|
{
|
|
public void Apply(InputState state, IInputStateChangeHandler handler)
|
|
{
|
|
if (!(state is RulesetInputManagerInputState<T> inputState))
|
|
throw new InvalidOperationException($"{nameof(ReplayState<T>)} should only be applied to a {nameof(RulesetInputManagerInputState<T>)}");
|
|
|
|
new MouseButtonInput([], state.Mouse.Buttons).Apply(state, handler);
|
|
new KeyboardKeyInput([], state.Keyboard.Keys).Apply(state, handler);
|
|
new TouchInput(Enum.GetValues<TouchSource>().Select(s => new Touch(s, Vector2.Zero)), false).Apply(state, handler);
|
|
new JoystickButtonInput([], state.Joystick.Buttons).Apply(state, handler);
|
|
new MidiKeyInput(new MidiState(), state.Midi).Apply(state, handler);
|
|
new TabletPenButtonInput([], state.Tablet.PenButtons).Apply(state, handler);
|
|
new TabletAuxiliaryButtonInput([], state.Tablet.AuxiliaryButtons).Apply(state, handler);
|
|
|
|
handler.HandleInputStateChange(new ReplayStateChangeEvent<T>(state, this, inputState.LastReplayState?.PressedActions.ToArray() ?? [], []));
|
|
inputState.LastReplayState = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
public class RulesetInputManagerInputState<T> : InputState
|
|
where T : struct
|
|
{
|
|
public ReplayState<T>? LastReplayState;
|
|
|
|
public RulesetInputManagerInputState(InputState state)
|
|
: base(state)
|
|
{
|
|
}
|
|
}
|
|
}
|