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43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Components;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiplayer : ScreenTestScene
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{
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private TestMultiplayer multiplayerScreen;
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public TestSceneMultiplayer()
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{
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AddStep("show", () =>
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{
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multiplayerScreen = new TestMultiplayer();
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// Needs to be added at a higher level since the multiplayer screen becomes non-current.
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Child = multiplayerScreen.Client;
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LoadScreen(multiplayerScreen);
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});
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AddUntilStep("wait for loaded", () => multiplayerScreen.IsLoaded);
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}
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private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
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{
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[Cached(typeof(StatefulMultiplayerClient))]
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public readonly TestMultiplayerClient Client;
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public TestMultiplayer()
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{
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Client = new TestMultiplayerClient((TestMultiplayerRoomManager)RoomManager);
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}
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protected override RoomManager CreateRoomManager() => new TestMultiplayerRoomManager();
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}
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}
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}
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