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osu-lazer/osu.Game.Rulesets.Mania/Edit/Blueprints/NotePlacementBlueprint.cs

46 lines
1.3 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class NotePlacementBlueprint : ManiaPlacementBlueprint<Note>
{
public NotePlacementBlueprint()
: base(new Note())
{
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Y;
Width = 45;
InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
Position = e.MousePosition;
return true;
}
protected override bool OnClick(ClickEvent e)
{
Column column;
if ((column = ColumnAt(e.ScreenSpaceMousePosition)) == null)
return base.OnClick(e);
HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition);
HitObject.Column = column.Index;
EndPlacement();
return true;
}
}
}