mirror of
https://github.com/ppy/osu.git
synced 2024-11-09 09:20:05 +08:00
98 lines
2.9 KiB
C#
98 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Threading;
|
|
|
|
namespace osu.Game.Screens.Edit.Timing
|
|
{
|
|
/// <summary>
|
|
/// Represents a component that provides the behaviour of triggering button clicks repeatedly while holding with mouse.
|
|
/// </summary>
|
|
public class RepeatingButtonBehaviour : Component
|
|
{
|
|
private const double initial_delay = 300;
|
|
private const double minimum_delay = 80;
|
|
|
|
private readonly Drawable button;
|
|
|
|
private Sample sample;
|
|
|
|
public Action RepeatBegan;
|
|
public Action RepeatEnded;
|
|
|
|
/// <summary>
|
|
/// An additive modifier for the frequency of the sample played on next actuation.
|
|
/// This can be adjusted during the button's <see cref="Drawable.OnClick"/> event to affect the repeat sample playback of that click.
|
|
/// </summary>
|
|
public double SampleFrequencyModifier { get; set; }
|
|
|
|
public RepeatingButtonBehaviour(Drawable button)
|
|
{
|
|
this.button = button;
|
|
|
|
RelativeSizeAxes = Axes.Both;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(AudioManager audio)
|
|
{
|
|
sample = audio.Samples.Get(@"UI/notch-tick");
|
|
}
|
|
|
|
protected override bool OnMouseDown(MouseDownEvent e)
|
|
{
|
|
RepeatBegan?.Invoke();
|
|
beginRepeat();
|
|
return true;
|
|
}
|
|
|
|
protected override void OnMouseUp(MouseUpEvent e)
|
|
{
|
|
adjustDelegate?.Cancel();
|
|
RepeatEnded?.Invoke();
|
|
base.OnMouseUp(e);
|
|
}
|
|
|
|
private ScheduledDelegate adjustDelegate;
|
|
private double adjustDelay = initial_delay;
|
|
|
|
private void beginRepeat()
|
|
{
|
|
adjustDelegate?.Cancel();
|
|
|
|
adjustDelay = initial_delay;
|
|
adjustNext();
|
|
|
|
void adjustNext()
|
|
{
|
|
if (IsHovered)
|
|
{
|
|
button.TriggerClick();
|
|
adjustDelay = Math.Max(minimum_delay, adjustDelay * 0.9f);
|
|
|
|
var channel = sample?.GetChannel();
|
|
|
|
if (channel != null)
|
|
{
|
|
double repeatModifier = 0.05f * (Math.Abs(adjustDelay - initial_delay) / minimum_delay);
|
|
channel.Frequency.Value = 1 + repeatModifier + SampleFrequencyModifier;
|
|
channel.Play();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
adjustDelay = initial_delay;
|
|
}
|
|
|
|
adjustDelegate = Scheduler.AddDelayed(adjustNext, adjustDelay);
|
|
}
|
|
}
|
|
}
|
|
}
|