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osu-lazer/osu.Game/Screens/Multi/MultiplayerSubScreen.cs
2019-01-24 17:43:03 +09:00

50 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Multi
{
public abstract class MultiplayerSubScreen : OsuScreen, IMultiplayerSubScreen
{
protected virtual Drawable TransitionContent => Content;
public virtual string ShortTitle => Title;
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
Content.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
TransitionContent.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
TransitionContent.MoveToX(200).MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
}
protected override bool OnExiting(Screen next)
{
Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
TransitionContent.MoveToX(200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
return base.OnExiting(next);
}
protected override void OnResuming(Screen last)
{
base.OnResuming(last);
Content.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
TransitionContent.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
}
protected override void OnSuspending(Screen next)
{
base.OnSuspending(next);
Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
TransitionContent.MoveToX(-200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
}
}
}