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osu-lazer/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs

55 lines
1.9 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using System.Collections.Generic;
using System;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
internal class CatchBeatmapConverter : BeatmapConverter<CatchBaseHit>
{
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
protected override IEnumerable<CatchBaseHit> ConvertHitObject(HitObject obj, Beatmap beatmap)
{
var curveData = obj as IHasCurve;
var positionData = obj as IHasPosition;
var comboData = obj as IHasCombo;
if (positionData == null)
yield break;
if (curveData != null)
{
yield return new JuiceStream
{
StartTime = obj.StartTime,
Samples = obj.Samples,
ControlPoints = curveData.ControlPoints,
CurveType = curveData.CurveType,
Distance = curveData.Distance,
RepeatSamples = curveData.RepeatSamples,
RepeatCount = curveData.RepeatCount,
X = positionData.X / CatchPlayfield.BASE_WIDTH,
NewCombo = comboData?.NewCombo ?? false
};
yield break;
}
yield return new Fruit
{
StartTime = obj.StartTime,
Samples = obj.Samples,
NewCombo = comboData?.NewCombo ?? false,
X = positionData.X / CatchPlayfield.BASE_WIDTH
};
}
}
}