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osu-lazer/osu.Game/Rulesets/Mods/IApplicableToDifficulty.cs
2019-12-26 19:33:59 +09:00

27 lines
996 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// An interface for mods that make general adjustments to difficulty.
/// </summary>
public interface IApplicableToDifficulty : IApplicableMod
{
/// <summary>
/// Called when a beatmap is changed. Can be used to read default values.
/// Any changes made will not be preserved.
/// </summary>
/// <param name="difficulty">The difficulty to read from.</param>
void ReadFromDifficulty(BeatmapDifficulty difficulty);
/// <summary>
/// Called post beatmap conversion. Can be used to apply changes to difficulty attributes.
/// </summary>
/// <param name="difficulty">The difficulty to mutate.</param>
void ApplyToDifficulty(BeatmapDifficulty difficulty);
}
}