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153 lines
4.9 KiB
C#
153 lines
4.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.IO.Serialization;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// The base class for gameplay modifiers.
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/// </summary>
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public abstract class Mod : IMod, IJsonSerializable
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{
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/// <summary>
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/// The name of this mod.
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/// </summary>
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[JsonIgnore]
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public abstract string Name { get; }
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/// <summary>
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/// The shortened name of this mod.
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/// </summary>
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public abstract string Acronym { get; }
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/// <summary>
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/// The icon of this mod.
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/// </summary>
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[JsonIgnore]
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public virtual IconUsage? Icon => null;
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/// <summary>
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/// The type of this mod.
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/// </summary>
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[JsonIgnore]
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public virtual ModType Type => ModType.Fun;
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/// <summary>
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/// The user readable description of this mod.
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/// </summary>
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[JsonIgnore]
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public virtual string Description => string.Empty;
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/// <summary>
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/// The tooltip to display for this mod when used in a <see cref="ModIcon"/>.
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/// </summary>
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/// <remarks>
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/// Differs from <see cref="Name"/>, as the value of attributes (AR, CS, etc) changeable via the mod
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/// are displayed in the tooltip.
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/// </remarks>
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[JsonIgnore]
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public string IconTooltip
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{
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get
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{
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string description = SettingDescription;
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return string.IsNullOrEmpty(description) ? Name : $"{Name} ({description})";
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}
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}
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/// <summary>
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/// The description of editable settings of a mod to use in the <see cref="IconTooltip"/>.
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/// </summary>
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/// <remarks>
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/// Parentheses are added to the tooltip, surrounding the value of this property. If this property is <c>string.Empty</c>,
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/// the tooltip will not have parentheses.
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/// </remarks>
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public virtual string SettingDescription
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{
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get
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{
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var tooltipTexts = new List<string>();
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foreach ((SettingSourceAttribute attr, PropertyInfo property) in this.GetOrderedSettingsSourceProperties())
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{
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object bindableObj = property.GetValue(this);
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if ((bindableObj as IHasDefaultValue)?.IsDefault == true)
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continue;
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tooltipTexts.Add($"{attr.Label} {bindableObj}");
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}
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return string.Join(", ", tooltipTexts.Where(s => !string.IsNullOrEmpty(s)));
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}
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}
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/// <summary>
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/// The score multiplier of this mod.
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/// </summary>
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[JsonIgnore]
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public abstract double ScoreMultiplier { get; }
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/// <summary>
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/// Returns true if this mod is implemented (and playable).
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/// </summary>
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[JsonIgnore]
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public virtual bool HasImplementation => this is IApplicableMod;
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/// <summary>
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/// Returns if this mod is ranked.
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/// </summary>
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[JsonIgnore]
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public virtual bool Ranked => false;
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/// <summary>
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/// Whether this mod requires configuration to apply changes to the game.
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/// </summary>
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[JsonIgnore]
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public virtual bool RequiresConfiguration => false;
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/// <summary>
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/// The mods this mod cannot be enabled with.
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/// </summary>
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[JsonIgnore]
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public virtual Type[] IncompatibleMods => Array.Empty<Type>();
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/// <summary>
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/// Creates a copy of this <see cref="Mod"/> initialised to a default state.
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/// </summary>
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public virtual Mod CreateCopy()
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{
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var copy = (Mod)Activator.CreateInstance(GetType());
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// Copy bindable values across
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foreach (var (_, prop) in this.GetSettingsSourceProperties())
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{
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var origBindable = prop.GetValue(this);
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var copyBindable = prop.GetValue(copy);
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// The bindables themselves are readonly, so the value must be transferred through the Bindable<T>.Value property.
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var valueProperty = origBindable.GetType().GetProperty(nameof(Bindable<object>.Value), BindingFlags.Public | BindingFlags.Instance);
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Debug.Assert(valueProperty != null);
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valueProperty.SetValue(copyBindable, valueProperty.GetValue(origBindable));
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}
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return copy;
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}
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public bool Equals(IMod other) => GetType() == other?.GetType();
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}
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}
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