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68 lines
2.2 KiB
C#
68 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Threading;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Scoring;
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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public abstract class TaikoHitObject : HitObject
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{
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/// <summary>
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/// Default size of a drawable taiko hit object.
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/// </summary>
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public const float DEFAULT_SIZE = 0.45f;
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/// <summary>
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/// Scale multiplier for a strong drawable taiko hit object.
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/// </summary>
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public const float STRONG_SCALE = 1.4f;
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/// <summary>
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/// Default size of a strong drawable taiko hit object.
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/// </summary>
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public const float DEFAULT_STRONG_SIZE = DEFAULT_SIZE * STRONG_SCALE;
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public readonly Bindable<bool> IsStrongBindable = new BindableBool();
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/// <summary>
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/// Whether this <see cref="TaikoHitObject"/> can be made a "strong" (large) hit.
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/// </summary>
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public virtual bool CanBeStrong => true;
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/// <summary>
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/// Whether this HitObject is a "strong" type.
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/// Strong hit objects give more points for hitting the hit object with both keys.
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/// </summary>
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public bool IsStrong
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{
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get => IsStrongBindable.Value;
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set
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{
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if (value && !CanBeStrong)
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throw new InvalidOperationException($"Object of type {GetType()} cannot be strong");
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IsStrongBindable.Value = value;
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}
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}
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protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
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{
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base.CreateNestedHitObjects(cancellationToken);
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if (IsStrong)
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AddNested(new StrongHitObject { StartTime = this.GetEndTime() });
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}
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public override Judgement CreateJudgement() => new TaikoJudgement();
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protected override HitWindows CreateHitWindows() => new TaikoHitWindows();
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}
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}
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