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mirror of https://github.com/ppy/osu.git synced 2024-11-12 10:17:32 +08:00
osu-lazer/osu.Game/Screens/Play/HUD/KeysPerSecond/KeysPerSecondCalculator.cs
2022-08-11 10:01:39 +02:00

116 lines
3.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Rulesets.UI;
namespace osu.Game.Screens.Play.HUD.KeysPerSecond
{
public class KeysPerSecondCalculator : Component
{
private readonly List<double> timestamps;
private InputListener? listener;
[Resolved]
private GameplayClock? gameplayClock { get; set; }
[Resolved(canBeNull: true)]
private DrawableRuleset? drawableRuleset { get; set; }
public InputListener Listener
{
set
{
onResetRequested?.Invoke();
listener = value;
listener.OnNewInput += addTimestamp;
}
}
private event Action? onResetRequested;
private IClock? workingClock => drawableRuleset?.FrameStableClock;
private double baseRate;
private double rate
{
get
{
if (gameplayClock != null)
{
if (gameplayClock.TrueGameplayRate > 0)
{
baseRate = gameplayClock.TrueGameplayRate;
}
}
return baseRate;
}
}
private double maxTime = double.NegativeInfinity;
public bool Ready => workingClock != null && gameplayClock != null && listener != null;
public int Value => timestamps.Count(isTimestampWithinSpan);
public KeysPerSecondCalculator()
{
RelativeSizeAxes = Axes.Both;
timestamps = new List<double>();
onResetRequested += cleanUp;
}
private void cleanUp()
{
timestamps.Clear();
maxTime = double.NegativeInfinity;
if (listener != null)
listener.OnNewInput -= addTimestamp;
}
private void addTimestamp()
{
if (workingClock == null) return;
if (workingClock.CurrentTime >= maxTime)
{
timestamps.Add(workingClock.CurrentTime);
maxTime = workingClock.CurrentTime;
}
}
private bool isTimestampWithinSpan(double timestamp)
{
if (workingClock == null) return false;
double span = 1000 * rate;
double relativeTime = workingClock.CurrentTime - timestamp;
return relativeTime > 0 && relativeTime <= span;
}
~KeysPerSecondCalculator()
{
cleanUp();
}
public abstract class InputListener : Component
{
protected InputListener()
{
RelativeSizeAxes = Axes.Both;
Depth = float.MinValue;
}
public abstract event Action? OnNewInput;
}
}
}