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c9cb0561f7
I'm doing this as I'm about to add more similar properties to `LegacySpriteText` and I don't want to create a twenty-argument constructor monstrosity.
206 lines
8.7 KiB
C#
206 lines
8.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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public class OsuLegacySkinTransformer : LegacySkinTransformer
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{
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public override bool IsProvidingLegacyResources => base.IsProvidingLegacyResources || hasHitCircle.Value;
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private readonly Lazy<bool> hasHitCircle;
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/// <summary>
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/// On osu-stable, hitcircles have 5 pixels of transparent padding on each side to allow for shadows etc.
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/// Their hittable area is 128px, but the actual circle portion is 118px.
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/// We must account for some gameplay elements such as slider bodies, where this padding is not present.
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/// </summary>
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public const float LEGACY_CIRCLE_RADIUS = OsuHitObject.OBJECT_RADIUS - 5;
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/// <summary>
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/// The maximum allowed size of sprites that reside in the follow circle area of a slider.
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/// </summary>
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/// <remarks>
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/// The reason this is extracted out to a constant, rather than be inlined in the follow circle sprite retrieval,
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/// is that some skins will use `sliderb` elements to emulate a slider follow circle with slightly different visual effects applied
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/// (`sliderb` is always shown and doesn't pulsate; `sliderfollowcircle` isn't always shown and pulsates).
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/// </remarks>
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public static readonly Vector2 MAX_FOLLOW_CIRCLE_AREA_SIZE = OsuHitObject.OBJECT_DIMENSIONS * 3;
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public OsuLegacySkinTransformer(ISkin skin)
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: base(skin)
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{
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hasHitCircle = new Lazy<bool>(() => GetTexture("hitcircle") != null);
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}
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public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
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{
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if (lookup is OsuSkinComponentLookup osuComponent)
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{
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switch (osuComponent.Component)
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{
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case OsuSkinComponents.FollowPoint:
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return this.GetAnimation("followpoint", true, true, true, startAtCurrentTime: false, maxSize: new Vector2(OsuHitObject.OBJECT_RADIUS * 2, OsuHitObject.OBJECT_RADIUS));
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case OsuSkinComponents.SliderScorePoint:
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return this.GetAnimation("sliderscorepoint", false, false, maxSize: OsuHitObject.OBJECT_DIMENSIONS);
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case OsuSkinComponents.SliderFollowCircle:
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var followCircleContent = this.GetAnimation("sliderfollowcircle", true, true, true, maxSize: MAX_FOLLOW_CIRCLE_AREA_SIZE);
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if (followCircleContent != null)
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return new LegacyFollowCircle(followCircleContent);
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return null;
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case OsuSkinComponents.SliderBall:
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if (GetTexture("sliderb") != null || GetTexture("sliderb0") != null)
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return new LegacySliderBall(this);
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return null;
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case OsuSkinComponents.SliderBody:
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if (hasHitCircle.Value)
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return new LegacySliderBody();
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return null;
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case OsuSkinComponents.SliderTailHitCircle:
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if (hasHitCircle.Value)
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return new LegacyMainCirclePiece("sliderendcircle", false);
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return null;
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case OsuSkinComponents.SliderHeadHitCircle:
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if (hasHitCircle.Value)
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return new LegacySliderHeadHitCircle();
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return null;
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case OsuSkinComponents.ReverseArrow:
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if (hasHitCircle.Value)
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return new LegacyReverseArrow();
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return null;
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case OsuSkinComponents.HitCircle:
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if (hasHitCircle.Value)
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return new LegacyMainCirclePiece();
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return null;
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case OsuSkinComponents.Cursor:
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if (GetTexture("cursor") != null)
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return new LegacyCursor(this);
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return null;
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case OsuSkinComponents.CursorTrail:
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if (GetTexture("cursortrail") != null)
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return new LegacyCursorTrail(this);
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return null;
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case OsuSkinComponents.CursorRipple:
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if (GetTexture("cursor-ripple") != null)
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{
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var ripple = this.GetAnimation("cursor-ripple", false, false);
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// In stable this element was scaled down to 50% and opacity 20%, but this makes the elements WAY too big and inflexible.
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// If anyone complains about these not being applied, this can be uncommented.
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//
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// But if no one complains I'd rather fix this in lazer. Wiki documentation doesn't mention size,
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// so we might be okay.
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//
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// if (ripple != null)
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// {
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// ripple.Scale = new Vector2(0.5f);
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// ripple.Alpha = 0.2f;
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// }
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return ripple;
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}
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return null;
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case OsuSkinComponents.CursorParticles:
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if (GetTexture("star2") != null)
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return new LegacyCursorParticles();
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return null;
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case OsuSkinComponents.CursorSmoke:
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if (GetTexture("cursor-smoke") != null)
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return new LegacySmokeSegment();
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return null;
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case OsuSkinComponents.HitCircleText:
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if (!this.HasFont(LegacyFont.HitCircle))
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return null;
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const float hitcircle_text_scale = 0.8f;
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return new LegacySpriteText(LegacyFont.HitCircle)
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{
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// stable applies a blanket 0.8x scale to hitcircle fonts
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Scale = new Vector2(hitcircle_text_scale),
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MaxSizePerGlyph = OsuHitObject.OBJECT_DIMENSIONS * 2 / hitcircle_text_scale,
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};
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case OsuSkinComponents.SpinnerBody:
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bool hasBackground = GetTexture("spinner-background") != null;
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if (GetTexture("spinner-top") != null && !hasBackground)
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return new LegacyNewStyleSpinner();
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else if (hasBackground)
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return new LegacyOldStyleSpinner();
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return null;
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case OsuSkinComponents.ApproachCircle:
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return new LegacyApproachCircle();
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default:
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throw new UnsupportedSkinComponentException(lookup);
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}
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}
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return base.GetDrawableComponent(lookup);
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}
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public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
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{
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switch (lookup)
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{
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case OsuSkinColour colour:
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return base.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
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case OsuSkinConfiguration osuLookup:
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switch (osuLookup)
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{
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case OsuSkinConfiguration.SliderPathRadius:
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if (hasHitCircle.Value)
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return SkinUtils.As<TValue>(new BindableFloat(LEGACY_CIRCLE_RADIUS));
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break;
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case OsuSkinConfiguration.HitCircleOverlayAboveNumber:
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// See https://osu.ppy.sh/help/wiki/Skinning/skin.ini#%5Bgeneral%5D
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// HitCircleOverlayAboveNumer (with typo) should still be supported for now.
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return base.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumber) ??
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base.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumer);
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}
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break;
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}
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return base.GetConfig<TLookup, TValue>(lookup);
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}
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}
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}
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