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osu-lazer/osu.Game/Overlays/Profile/Sections/ProfileSubsection.cs
2020-11-21 23:13:46 +03:00

52 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Users;
using JetBrains.Annotations;
namespace osu.Game.Overlays.Profile.Sections
{
public abstract class ProfileSubsection : FillFlowContainer
{
protected readonly Bindable<User> User = new Bindable<User>();
private readonly string headerText;
private readonly CounterVisibilityState counterVisibilityState;
private ProfileSubsectionHeader header;
protected ProfileSubsection(Bindable<User> user, string headerText = "", CounterVisibilityState counterVisibilityState = CounterVisibilityState.AlwaysHidden)
{
this.headerText = headerText;
this.counterVisibilityState = counterVisibilityState;
User.BindTo(user);
}
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Direction = FillDirection.Vertical;
Children = new[]
{
header = new ProfileSubsectionHeader(headerText, counterVisibilityState)
{
Alpha = string.IsNullOrEmpty(headerText) ? 0 : 1
},
CreateContent()
};
}
[NotNull]
protected abstract Drawable CreateContent();
protected void SetCount(int value) => header.Current.Value = value;
}
}