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osu-lazer/osu.Game.Rulesets.Mania/UI/DrawableManiaJudgement.cs
2020-11-17 15:43:54 +09:00

51 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.UI
{
public class DrawableManiaJudgement : DrawableJudgement
{
public DrawableManiaJudgement(JudgementResult result, DrawableHitObject judgedObject)
: base(result, judgedObject)
{
}
public DrawableManiaJudgement()
{
}
protected override double FadeInDuration => 50;
protected override void ApplyHitAnimations()
{
JudgementBody.ScaleTo(0.8f);
JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
JudgementBody.Delay(FadeInDuration).ScaleTo(0.75f, 250);
this.Delay(FadeInDuration).FadeOut(200);
}
protected override Drawable CreateDefaultJudgement(HitResult result) => new ManiaJudgementPiece(result);
private class ManiaJudgementPiece : DefaultJudgementPiece
{
public ManiaJudgementPiece(HitResult result)
: base(result)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
JudgementText.Font = JudgementText.Font.With(size: 25);
}
}
}
}