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89 lines
2.5 KiB
C#
89 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Components;
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namespace osu.Game.Screens.Select
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{
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public class MatchSongSelect : SongSelect, IOnlinePlaySubScreen
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{
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public Action<PlaylistItem> Selected;
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public string ShortTitle => "song selection";
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public override string Title => ShortTitle.Humanize();
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public override bool AllowEditing => false;
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[Resolved(typeof(Room), nameof(Room.Playlist))]
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protected BindableList<PlaylistItem> Playlist { get; private set; }
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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public MatchSongSelect()
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{
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Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING };
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}
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protected override BeatmapDetailArea CreateBeatmapDetailArea() => new MatchBeatmapDetailArea
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{
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CreateNewItem = createNewItem
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};
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protected override bool OnStart()
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{
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switch (Playlist.Count)
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{
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case 0:
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createNewItem();
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break;
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case 1:
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populateItemFromCurrent(Playlist.Single());
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break;
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}
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this.Exit();
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return true;
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}
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private void createNewItem()
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{
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PlaylistItem item = new PlaylistItem
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{
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ID = Playlist.Count == 0 ? 0 : Playlist.Max(p => p.ID) + 1
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};
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populateItemFromCurrent(item);
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Playlist.Add(item);
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}
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private void populateItemFromCurrent(PlaylistItem item)
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{
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item.Beatmap.Value = Beatmap.Value.BeatmapInfo;
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item.Ruleset.Value = Ruleset.Value;
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item.RequiredMods.Clear();
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item.RequiredMods.AddRange(Mods.Value.Select(m => m.CreateCopy()));
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}
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protected override ModSelectOverlay CreateModSelectOverlay() => new ModSelectOverlay(isValidMod);
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private bool isValidMod(Mod mod) => !(mod is ModAutoplay) && (mod as MultiMod)?.Mods.Any(mm => mm is ModAutoplay) != true;
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}
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}
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