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osu-lazer/osu.Game/Overlays/Options/Input/OtherInputOptions.cs
2016-11-08 23:17:08 -05:00

36 lines
1.1 KiB
C#

using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Configuration;
namespace osu.Game.Overlays.Options.Input
{
public class OtherInputOptions : OptionsSubsection
{
protected override string Header => "Other";
private CheckBoxOption tabletSupport, wiimoteSupport;
public OtherInputOptions()
{
Children = new Drawable[]
{
tabletSupport = new CheckBoxOption { LabelText = "OS TabletPC support" },
wiimoteSupport = new CheckBoxOption { LabelText = "Wiimote/TaTaCon Drum Support" },
};
}
protected override void Load(BaseGame game)
{
base.Load(game);
var osuGame = game as OsuGameBase;
if (osuGame != null)
{
tabletSupport.Bindable = osuGame.Config.GetBindable<bool>(OsuConfig.Tablet);
wiimoteSupport.Bindable = osuGame.Config.GetBindable<bool>(OsuConfig.Wiimote);
}
}
}
}