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osu-lazer/osu.Game/Overlays/Options/Audio/VolumeOptions.cs
2016-11-08 23:17:08 -05:00

36 lines
1.1 KiB
C#

using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Configuration;
namespace osu.Game.Overlays.Options.Audio
{
public class VolumeOptions : OptionsSubsection
{
protected override string Header => "Volume";
private CheckBoxOption ignoreHitsounds;
public VolumeOptions()
{
Children = new Drawable[]
{
new SpriteText { Text = "Master: TODO slider" },
new SpriteText { Text = "Music: TODO slider" },
new SpriteText { Text = "Effect: TODO slider" },
ignoreHitsounds = new CheckBoxOption { LabelText = "Ignore beatmap hitsounds" }
};
}
protected override void Load(BaseGame game)
{
base.Load(game);
var osuGame = game as OsuGameBase;
if (osuGame != null)
{
ignoreHitsounds.Bindable = osuGame.Config.GetBindable<bool>(OsuConfig.IgnoreBeatmapSamples);
}
}
}
}