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osu-lazer/osu.Game.Rulesets.Vitaru/UI/Cursor/GameplayCursor.cs
T
2018-03-18 22:43:16 -04:00

304 lines
13 KiB
C#

using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Vitaru.Settings;
using osu.Game.Rulesets.Vitaru.Objects.Characters;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Vitaru.UI.Cursor
{
public class GameplayCursor : CursorContainer, IKeyBindingHandler<VitaruAction>
{
protected override Drawable CreateCursor() => new VitaruCursor();
public GameplayCursor()
{
Masking = false;
}
public class VitaruCursor : Container
{
private readonly Characters currentCharacter = VitaruSettings.VitaruConfigManager.GetBindable<Characters>(VitaruSetting.Characters);
private Container lineContainer;
private Container circleContainer;
public static CircularContainer CenterCircle;
private SpriteText health;
private SpriteText energy;
private SpriteText speed;
private SpriteText combo;
private Bindable<double> cursorScale;
private Bindable<bool> autoCursorScale;
private Bindable<WorkingBeatmap> beatmap;
public VitaruCursor()
{
Origin = Anchor.Centre;
Size = new Vector2(32);
Masking = false;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, OsuGameBase game, OsuColour osu)
{
Children = new Drawable[]
{
new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(Size.X + Size.X / 3.5f),
Texture = VitaruRuleset.VitaruTextures.Get("ring")
},
CenterCircle = new CircularContainer
{
Masking = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(Size.X / 5),
Child = new Box
{
RelativeSizeAxes = Axes.Both
}
},
lineContainer = new Container
{
Masking = false,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Rotation = 45,
Children = new Drawable[]
{
new Container
{
Masking = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
CornerRadius = Size.X / 12,
Size = new Vector2(Size.X / 3, Size.X / 7),
Position = new Vector2(Size.X / 3, 0),
Child = new Box
{
RelativeSizeAxes = Axes.Both
}
},
new Container
{
Masking = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
CornerRadius = Size.X / 12,
Size = new Vector2(Size.X / 3, Size.X / 7),
Position = new Vector2(-1 * Size.X / 3, 0),
Rotation = 180,
Child = new Box
{
RelativeSizeAxes = Axes.Both
}
},
new Container
{
Masking = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
CornerRadius = Size.X / 12,
Size = new Vector2(Size.X / 3, Size.X / 7),
Position = new Vector2(0, Size.X / 3),
Rotation = 90,
Child = new Box
{
RelativeSizeAxes = Axes.Both
}
},
new Container
{
Masking = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
CornerRadius = Size.X / 12,
Size = new Vector2(Size.X / 3, Size.X / 7),
Position = new Vector2(0, -1 * Size.X / 3),
Rotation = 270,
Child = new Box
{
RelativeSizeAxes = Axes.Both
}
}
}
},
circleContainer = new Container
{
Masking = false,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new CircularContainer
{
Masking = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(Size.X / 8),
Position = new Vector2(Size.X / 4, 0),
Child = new Box
{
RelativeSizeAxes = Axes.Both
}
},
new CircularContainer
{
Masking = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(Size.X / 8),
Position = new Vector2(-1 * Size.X / 4, 0),
Child = new Box
{
RelativeSizeAxes = Axes.Both
}
},
new CircularContainer
{
Masking = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(Size.X / 8),
Position = new Vector2(0, Size.X / 4),
Child = new Box
{
RelativeSizeAxes = Axes.Both
}
},
new CircularContainer
{
Masking = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(Size.X / 8),
Position = new Vector2(0, -1 * Size.X / 4),
Child = new Box
{
RelativeSizeAxes = Axes.Both
}
}
}
},
health = new SpriteText
{
Alpha = 0.5f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Position = new Vector2(-40, 0),
Colour = Color4.Green,
Text = "null"
},
energy = new SpriteText
{
Alpha = 0.5f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Position = new Vector2(40, 0),
Colour = Color4.Blue,
Text = "null"
},
speed = new SpriteText
{
Alpha = 0f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Position = new Vector2(0, -40),
Colour = Color4.Yellow,
Text = "null"
},
combo = new SpriteText
{
Alpha = 0f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Position = new Vector2(0, 40),
Colour = osu.Pink,
Text = "null"
}
};
if (currentCharacter == Characters.SakuyaIzayoi | currentCharacter == Characters.AliceMuyart)
speed.Alpha = 0.5f;
if (currentCharacter == Characters.KokoroHatano)
combo.Alpha = 0.5f;
beatmap = game.Beatmap.GetBoundCopy();
beatmap.ValueChanged += v => calculateScale();
cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
cursorScale.ValueChanged += v => calculateScale();
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += v => calculateScale();
calculateScale();
}
private void calculateScale()
{
float scale = (float)cursorScale.Value;
if (autoCursorScale && beatmap.Value != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY);
}
Scale = new Vector2(scale);
}
protected override void Update()
{
base.Update();
if (VitaruPlayfield.VitaruPlayer != null)
{
if (VitaruPlayfield.VitaruPlayer.Health > VitaruPlayfield.VitaruPlayer.MaxHealth)
health.Colour = Color4.Blue;
else if (VitaruPlayfield.VitaruPlayer.Health > VitaruPlayfield.VitaruPlayer.MaxHealth / 2)
health.Colour = Color4.Green;
else if (VitaruPlayfield.VitaruPlayer.Health > VitaruPlayfield.VitaruPlayer.MaxHealth / 4)
health.Colour = Color4.Yellow;
else
health.Colour = Color4.Red;
health.Text = ((int)VitaruPlayfield.VitaruPlayer.Health).ToString();
energy.Text = ((int)VitaruPlayfield.VitaruPlayer.Energy).ToString();
speed.Text = VitaruPlayfield.VitaruPlayer.SetRate.ToString();
combo.Text = VitaruPlayfield.VitaruPlayer.Combo.ToString();
}
}
}
public bool OnPressed(VitaruAction action)
{
return false;
}
public bool OnReleased(VitaruAction action)
{
return false;
}
}
}