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21 lines
649 B
C#
21 lines
649 B
C#
using OpenTK;
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namespace osu.Game.Rulesets.Vitaru.Objects
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{
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public class Laser : VitaruHitObject
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{
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public override HitObjectType Type => HitObjectType.Laser;
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/// <summary>
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/// Basically just bypasses all hitobject functionality (useful for player bullets)
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/// </summary>
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public bool DummyMode { get; set; }
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public double EndTime { get; set; }
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public float LaserDamage { get; set; } = 10;
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public Vector2 LaserSize { get; set; } = new Vector2(2, 8);
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public float LaserAngleRadian { get; set; }
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public int Team { get; set; } = -1;
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}
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}
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