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osu-lazer/osu.Game.Rulesets.Vitaru/Objects/Laser.cs
T
2018-03-18 22:43:16 -04:00

21 lines
649 B
C#

using OpenTK;
namespace osu.Game.Rulesets.Vitaru.Objects
{
public class Laser : VitaruHitObject
{
public override HitObjectType Type => HitObjectType.Laser;
/// <summary>
/// Basically just bypasses all hitobject functionality (useful for player bullets)
/// </summary>
public bool DummyMode { get; set; }
public double EndTime { get; set; }
public float LaserDamage { get; set; } = 10;
public Vector2 LaserSize { get; set; } = new Vector2(2, 8);
public float LaserAngleRadian { get; set; }
public int Team { get; set; } = -1;
}
}