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osu-lazer/osu.Game.Rulesets.Vitaru/Objects/Bullet.cs
T
2018-03-18 22:43:16 -04:00

25 lines
948 B
C#

namespace osu.Game.Rulesets.Vitaru.Objects
{
public class Bullet : VitaruHitObject
{
public override HitObjectType Type => HitObjectType.Bullet;
/// <summary>
/// Basically just bypasses all hitobject functionality (useful for player bullets)
/// </summary>
public bool DummyMode { get; set; }
public float BulletDamage { get; set; } = 10;
public float BulletSpeed { get; set; } = 1f;
public float BulletDiameter { get; set; } = 16f;
public float BulletAngleRadian { get; set; }
public bool DynamicBulletVelocity { get; set; }
// ReSharper disable once UnusedMember.Global
public bool Piercing { get; set; } = false;
public int Team { get; set; } = -1;
public bool ShootPlayer { get; set; }
public bool ObeyBoundries { get; } = true;
public bool Ghost { get; set; } = false;
}
}