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25 lines
948 B
C#
25 lines
948 B
C#
namespace osu.Game.Rulesets.Vitaru.Objects
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{
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public class Bullet : VitaruHitObject
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{
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public override HitObjectType Type => HitObjectType.Bullet;
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/// <summary>
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/// Basically just bypasses all hitobject functionality (useful for player bullets)
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/// </summary>
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public bool DummyMode { get; set; }
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public float BulletDamage { get; set; } = 10;
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public float BulletSpeed { get; set; } = 1f;
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public float BulletDiameter { get; set; } = 16f;
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public float BulletAngleRadian { get; set; }
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public bool DynamicBulletVelocity { get; set; }
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// ReSharper disable once UnusedMember.Global
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public bool Piercing { get; set; } = false;
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public int Team { get; set; } = -1;
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public bool ShootPlayer { get; set; }
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public bool ObeyBoundries { get; } = true;
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public bool Ghost { get; set; } = false;
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}
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}
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