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osu-lazer/osu.Game.Rulesets.Shape/Beatmaps/ShapeBeatmapProcessor.cs
T
2018-03-19 12:07:10 -04:00

30 lines
851 B
C#

using osu.Game.Beatmaps;
using osu.Game.Rulesets.Shape.Objects;
namespace osu.Game.Rulesets.Shape.Beatmaps
{
internal class ShapeBeatmapProcessor : BeatmapProcessor<ShapeHitObject>
{
public override void PostProcess(Beatmap<ShapeHitObject> beatmap)
{
if (beatmap.ComboColours.Count == 0)
return;
int comboIndex = 0;
int colourIndex = 0;
foreach (var obj in beatmap.HitObjects)
{
if (obj.NewCombo)
{
comboIndex = 0;
colourIndex = (colourIndex + 1) % beatmap.ComboColours.Count;
}
obj.ComboIndex = comboIndex++;
obj.ComboColour = beatmap.ComboColours[colourIndex];
}
}
}
}