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osu-lazer/osu.Game/Overlays/Options/Sections/SkinSection.cs

43 lines
1.4 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using OpenTK;
namespace osu.Game.Overlays.Options.Sections
{
public class SkinSection : OptionsSection
{
public override string Header => "Skin";
public override FontAwesome Icon => FontAwesome.fa_paint_brush;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
FlowContent.Spacing = new Vector2(0, 5);
Children = new Drawable[]
{
new OptionSlider<double, SizeSlider>
{
LabelText = "Menu cursor size",
Bindable = config.GetBindable<double>(OsuConfig.MenuCursorSize)
},
new OptionSlider<double, SizeSlider>
{
LabelText = "Gameplay cursor size",
Bindable = config.GetBindable<double>(OsuConfig.GameplayCursorSize)
},
};
}
private class SizeSlider : OsuSliderBar<double>
{
public override string TooltipText => Current.Value.ToString(@"0.##x");
}
}
}