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mirror of https://github.com/ppy/osu.git synced 2024-09-22 14:07:25 +08:00
osu-lazer/osu.Game/Database/EFToRealmMigrator.cs
Dean Herbert 3aa681005b Skip importing scores which have no matching realm ruleset
There's no real way to recover these unless we want to start importing
rulesets into realm. And that seems counter productive. This can only
happen if users don't have the dll present any more, and it was removed
far before realm was tracking rulesets (else it would have an
`Available=0` entry in realm to match).
2022-01-26 18:04:54 +09:00

477 lines
19 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Models;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using osu.Game.Skinning;
using osuTK;
using Realms;
#nullable enable
namespace osu.Game.Database
{
internal class EFToRealmMigrator : CompositeDrawable
{
public Task<bool> MigrationCompleted => migrationCompleted.Task;
private readonly TaskCompletionSource<bool> migrationCompleted = new TaskCompletionSource<bool>();
[Resolved]
private DatabaseContextFactory efContextFactory { get; set; } = null!;
[Resolved]
private RealmAccess realm { get; set; } = null!;
[Resolved]
private OsuConfigManager config { get; set; } = null!;
private readonly OsuSpriteText currentOperationText;
public EFToRealmMigrator()
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Spacing = new Vector2(10),
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Database migration in progress",
Font = OsuFont.Default.With(size: 40)
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "This could take a few minutes depending on the speed of your disk(s).",
Font = OsuFont.Default.With(size: 30)
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Please keep the window open until this completes!",
Font = OsuFont.Default.With(size: 30)
},
new LoadingSpinner(true)
{
State = { Value = Visibility.Visible }
},
currentOperationText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.Default.With(size: 30)
},
}
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Task.Factory.StartNew(() =>
{
using (var ef = efContextFactory.Get())
{
realm.Write(r =>
{
// Before beginning, ensure realm is in an empty state.
// Migrations which are half-completed could lead to issues if the user tries a second time.
// Note that we only do this for beatmaps and scores since the other migrations are yonks old.
r.RemoveAll<BeatmapSetInfo>();
r.RemoveAll<BeatmapInfo>();
r.RemoveAll<BeatmapMetadata>();
r.RemoveAll<ScoreInfo>();
});
migrateSettings(ef);
migrateSkins(ef);
migrateBeatmaps(ef);
migrateScores(ef);
}
// Delete the database permanently.
// Will cause future startups to not attempt migration.
log("Migration successful, deleting EF database");
efContextFactory.ResetDatabase();
if (DebugUtils.IsDebugBuild)
Logger.Log("Your development database has been fully migrated to realm. If you switch back to a pre-realm branch and need your previous database, rename the backup file back to \"client.db\".\n\nNote that doing this can potentially leave your file store in a bad state.", level: LogLevel.Important);
}, TaskCreationOptions.LongRunning).ContinueWith(t =>
{
migrationCompleted.SetResult(true);
});
}
private void log(string message)
{
Logger.Log(message, LoggingTarget.Database);
Scheduler.AddOnce(m => currentOperationText.Text = m, message);
}
private void migrateBeatmaps(OsuDbContext ef)
{
// can be removed 20220730.
var existingBeatmapSets = ef.EFBeatmapSetInfo
.Include(s => s.Beatmaps).ThenInclude(b => b.RulesetInfo)
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
.Include(s => s.Files).ThenInclude(f => f.FileInfo)
.Include(s => s.Metadata);
log("Beginning beatmaps migration to realm");
// previous entries in EF are removed post migration.
if (!existingBeatmapSets.Any())
{
log("No beatmaps found to migrate");
return;
}
int count = existingBeatmapSets.Count();
realm.Run(r =>
{
log($"Found {count} beatmaps in EF");
var transaction = r.BeginWrite();
int written = 0;
try
{
foreach (var beatmapSet in existingBeatmapSets)
{
if (++written % 1000 == 0)
{
transaction.Commit();
transaction = r.BeginWrite();
log($"Migrated {written}/{count} beatmaps...");
}
var realmBeatmapSet = new BeatmapSetInfo
{
OnlineID = beatmapSet.OnlineID ?? -1,
DateAdded = beatmapSet.DateAdded,
Status = beatmapSet.Status,
DeletePending = beatmapSet.DeletePending,
Hash = beatmapSet.Hash,
Protected = beatmapSet.Protected,
};
migrateFiles(beatmapSet, r, realmBeatmapSet);
foreach (var beatmap in beatmapSet.Beatmaps)
{
var ruleset = r.Find<RulesetInfo>(beatmap.RulesetInfo.ShortName);
var metadata = getBestMetadata(beatmap.Metadata, beatmapSet.Metadata);
var realmBeatmap = new BeatmapInfo(ruleset, new BeatmapDifficulty(beatmap.BaseDifficulty), metadata)
{
DifficultyName = beatmap.DifficultyName,
Status = beatmap.Status,
OnlineID = beatmap.OnlineID ?? -1,
Length = beatmap.Length,
BPM = beatmap.BPM,
Hash = beatmap.Hash,
StarRating = beatmap.StarRating,
MD5Hash = beatmap.MD5Hash,
Hidden = beatmap.Hidden,
AudioLeadIn = beatmap.AudioLeadIn,
StackLeniency = beatmap.StackLeniency,
SpecialStyle = beatmap.SpecialStyle,
LetterboxInBreaks = beatmap.LetterboxInBreaks,
WidescreenStoryboard = beatmap.WidescreenStoryboard,
EpilepsyWarning = beatmap.EpilepsyWarning,
SamplesMatchPlaybackRate = beatmap.SamplesMatchPlaybackRate,
DistanceSpacing = beatmap.DistanceSpacing,
BeatDivisor = beatmap.BeatDivisor,
GridSize = beatmap.GridSize,
TimelineZoom = beatmap.TimelineZoom,
Countdown = beatmap.Countdown,
CountdownOffset = beatmap.CountdownOffset,
MaxCombo = beatmap.MaxCombo,
Bookmarks = beatmap.Bookmarks,
BeatmapSet = realmBeatmapSet,
};
realmBeatmapSet.Beatmaps.Add(realmBeatmap);
}
r.Add(realmBeatmapSet);
}
}
finally
{
transaction.Commit();
}
log($"Successfully migrated {count} beatmaps to realm");
});
}
private BeatmapMetadata getBestMetadata(EFBeatmapMetadata? beatmapMetadata, EFBeatmapMetadata? beatmapSetMetadata)
{
var metadata = beatmapMetadata ?? beatmapSetMetadata ?? new EFBeatmapMetadata();
return new BeatmapMetadata
{
Title = metadata.Title,
TitleUnicode = metadata.TitleUnicode,
Artist = metadata.Artist,
ArtistUnicode = metadata.ArtistUnicode,
Author =
{
OnlineID = metadata.Author.Id,
Username = metadata.Author.Username,
},
Source = metadata.Source,
Tags = metadata.Tags,
PreviewTime = metadata.PreviewTime,
AudioFile = metadata.AudioFile,
BackgroundFile = metadata.BackgroundFile,
};
}
private void migrateScores(OsuDbContext db)
{
// can be removed 20220730.
var existingScores = db.ScoreInfo
.Include(s => s.Ruleset)
.Include(s => s.BeatmapInfo)
.Include(s => s.Files)
.ThenInclude(f => f.FileInfo);
log("Beginning scores migration to realm");
// previous entries in EF are removed post migration.
if (!existingScores.Any())
{
log("No scores found to migrate");
return;
}
int count = existingScores.Count();
realm.Run(r =>
{
log($"Found {count} scores in EF");
var transaction = r.BeginWrite();
int written = 0;
int missing = 0;
try
{
foreach (var score in existingScores)
{
if (++written % 1000 == 0)
{
transaction.Commit();
transaction = r.BeginWrite();
log($"Migrated {written}/{count} scores...");
}
var beatmap = r.All<BeatmapInfo>().First(b => b.Hash == score.BeatmapInfo.Hash);
var ruleset = r.Find<RulesetInfo>(score.Ruleset.ShortName);
if (ruleset == null)
{
log($"Skipping {++missing} scores with missing ruleset");
continue;
}
var user = new RealmUser
{
OnlineID = score.User.OnlineID,
Username = score.User.Username
};
var realmScore = new ScoreInfo(beatmap, ruleset, user)
{
Hash = score.Hash,
DeletePending = score.DeletePending,
OnlineID = score.OnlineID ?? -1,
ModsJson = score.ModsJson,
StatisticsJson = score.StatisticsJson,
TotalScore = score.TotalScore,
MaxCombo = score.MaxCombo,
Accuracy = score.Accuracy,
HasReplay = ((IScoreInfo)score).HasReplay,
Date = score.Date,
PP = score.PP,
Rank = score.Rank,
HitEvents = score.HitEvents,
Passed = score.Passed,
Combo = score.Combo,
Position = score.Position,
Statistics = score.Statistics,
Mods = score.Mods,
APIMods = score.APIMods,
};
migrateFiles(score, r, realmScore);
r.Add(realmScore);
}
}
finally
{
transaction.Commit();
}
log($"Successfully migrated {count} scores to realm");
});
}
private void migrateSkins(OsuDbContext db)
{
// can be removed 20220530.
var existingSkins = db.SkinInfo
.Include(s => s.Files)
.ThenInclude(f => f.FileInfo)
.ToList();
// previous entries in EF are removed post migration.
if (!existingSkins.Any())
return;
var userSkinChoice = config.GetBindable<string>(OsuSetting.Skin);
int.TryParse(userSkinChoice.Value, out int userSkinInt);
switch (userSkinInt)
{
case EFSkinInfo.DEFAULT_SKIN:
userSkinChoice.Value = SkinInfo.DEFAULT_SKIN.ToString();
break;
case EFSkinInfo.CLASSIC_SKIN:
userSkinChoice.Value = SkinInfo.CLASSIC_SKIN.ToString();
break;
}
realm.Run(r =>
{
using (var transaction = r.BeginWrite())
{
// only migrate data if the realm database is empty.
// note that this cannot be written as: `r.All<SkinInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
if (!r.All<SkinInfo>().Any(s => !s.Protected))
{
log($"Migrating {existingSkins.Count} skins");
foreach (var skin in existingSkins)
{
var realmSkin = new SkinInfo
{
Name = skin.Name,
Creator = skin.Creator,
Hash = skin.Hash,
Protected = false,
InstantiationInfo = skin.InstantiationInfo,
};
migrateFiles(skin, r, realmSkin);
r.Add(realmSkin);
if (skin.ID == userSkinInt)
userSkinChoice.Value = realmSkin.ID.ToString();
}
}
transaction.Commit();
}
});
}
private static void migrateFiles<T>(IHasFiles<T> fileSource, Realm realm, IHasRealmFiles realmObject) where T : INamedFileInfo
{
foreach (var file in fileSource.Files)
{
var realmFile = realm.Find<RealmFile>(file.FileInfo.Hash);
if (realmFile == null)
realm.Add(realmFile = new RealmFile { Hash = file.FileInfo.Hash });
realmObject.Files.Add(new RealmNamedFileUsage(realmFile, file.Filename));
}
}
private void migrateSettings(OsuDbContext db)
{
// migrate ruleset settings. can be removed 20220315.
var existingSettings = db.DatabasedSetting.ToList();
// previous entries in EF are removed post migration.
if (!existingSettings.Any())
return;
log("Beginning settings migration to realm");
realm.Run(r =>
{
using (var transaction = r.BeginWrite())
{
// only migrate data if the realm database is empty.
if (!r.All<RealmRulesetSetting>().Any())
{
log($"Migrating {existingSettings.Count} settings");
foreach (var dkb in existingSettings)
{
if (dkb.RulesetID == null)
continue;
string? shortName = getRulesetShortNameFromLegacyID(dkb.RulesetID.Value);
if (string.IsNullOrEmpty(shortName))
continue;
r.Add(new RealmRulesetSetting
{
Key = dkb.Key,
Value = dkb.StringValue,
RulesetName = shortName,
Variant = dkb.Variant ?? 0,
});
}
}
transaction.Commit();
}
});
}
private string? getRulesetShortNameFromLegacyID(long rulesetId) =>
efContextFactory.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName;
}
}