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174 lines
6.6 KiB
C#
174 lines
6.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Skinning;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneLegacyBeatmapSkin : LegacyBeatmapSkinColourTest
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{
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[Resolved]
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private AudioManager audio { get; set; }
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.BeatmapSkins, BeatmapSkins);
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config.BindWith(OsuSetting.BeatmapColours, BeatmapColours);
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}
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[TestCase(true, true)]
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[TestCase(true, false)]
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[TestCase(false, true)]
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[TestCase(false, false)]
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public void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
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{
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PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true));
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ConfigureTest(useBeatmapSkin, true, userHasCustomColours);
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AddAssert("is beatmap skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
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{
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PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true));
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ConfigureTest(useBeatmapSkin, false, true);
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AddAssert("is user custom skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
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{
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PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true));
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ConfigureTest(useBeatmapSkin, false, false);
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AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
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}
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[TestCase(true, true)]
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[TestCase(false, true)]
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[TestCase(true, false)]
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[TestCase(false, false)]
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public void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
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{
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PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, false));
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ConfigureTest(useBeatmapSkin, useBeatmapColour, false);
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AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
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}
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[TestCase(true, true)]
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[TestCase(false, true)]
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[TestCase(true, false)]
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[TestCase(false, false)]
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public void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
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{
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PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, false));
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ConfigureTest(useBeatmapSkin, useBeatmapColour, true);
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AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
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}
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[TestCase(true, true)]
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[TestCase(true, false)]
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[TestCase(false, true)]
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[TestCase(false, false)]
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public void TestLegacyOffsetWithBeatmapColours(bool userHasCustomColours, bool useBeatmapSkin)
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{
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PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true, getHitCirclesWithLegacyOffsets()));
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ConfigureTest(useBeatmapSkin, true, userHasCustomColours);
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assertCorrectObjectComboColours("is beatmap skin colours with legacy offsets applied",
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TestBeatmapSkin.Colours,
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(i, obj) => i + 1 + obj.LegacyBeatmapComboOffset);
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestLegacyOffsetWithIgnoredBeatmapColours(bool useBeatmapSkin)
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{
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PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true, getHitCirclesWithLegacyOffsets()));
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ConfigureTest(useBeatmapSkin, false, true);
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assertCorrectObjectComboColours("is user skin colours without legacy offsets applied",
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TestSkin.Colours,
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(i, _) => i + 1);
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}
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private void assertCorrectObjectComboColours(string description, Color4[] expectedColours, Func<int, OsuHitObject, int> nextExpectedComboIndex)
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{
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AddUntilStep("wait for objects to become alive", () =>
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TestPlayer.DrawableRuleset.Playfield.AllHitObjects.Count() == TestPlayer.DrawableRuleset.Objects.Count());
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AddAssert(description, () =>
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{
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int index = 0;
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foreach (var drawable in TestPlayer.DrawableRuleset.Playfield.AllHitObjects)
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{
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index = nextExpectedComboIndex(index, (OsuHitObject)drawable.HitObject);
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if (drawable.AccentColour.Value != expectedColours[index % expectedColours.Length])
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return false;
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}
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return true;
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});
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}
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private static IEnumerable<OsuHitObject> getHitCirclesWithLegacyOffsets()
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{
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var hitObjects = new List<OsuHitObject>();
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for (int i = 0; i < 5; i++)
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{
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hitObjects.Add(new HitCircle
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{
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StartTime = i,
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Position = new Vector2(256, 192),
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NewCombo = true,
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LegacyBeatmapComboOffset = i,
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});
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}
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return hitObjects;
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}
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private class OsuCustomSkinWorkingBeatmap : CustomSkinWorkingBeatmap
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{
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public OsuCustomSkinWorkingBeatmap(AudioManager audio, bool hasColours, IEnumerable<OsuHitObject> hitObjects = null)
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: base(createBeatmap(hitObjects), audio, hasColours)
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{
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}
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private static IBeatmap createBeatmap(IEnumerable<OsuHitObject> hitObjects)
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{
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var beatmap = new Beatmap
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{
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BeatmapInfo =
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{
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BeatmapSet = new BeatmapSetInfo(),
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Ruleset = new OsuRuleset().RulesetInfo,
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},
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};
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beatmap.HitObjects.AddRange(hitObjects ?? new[]
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{
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new HitCircle { Position = new Vector2(256, 192) }
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});
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return beatmap;
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}
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}
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}
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}
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