mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 02:17:46 +08:00
181 lines
5.6 KiB
C#
181 lines
5.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||
// See the LICENCE file in the repository root for full licence text.
|
||
|
||
using System;
|
||
using System.Collections.Generic;
|
||
using System.Linq;
|
||
using osu.Framework.Allocation;
|
||
using osu.Framework.Caching;
|
||
using osu.Framework.Graphics;
|
||
using osu.Framework.Graphics.Shapes;
|
||
using osu.Game.Graphics;
|
||
using osu.Game.Rulesets.Catch.UI;
|
||
using osu.Game.Rulesets.Edit;
|
||
using osu.Game.Rulesets.Objects;
|
||
using osu.Game.Rulesets.Objects.Drawables;
|
||
using osu.Game.Rulesets.UI.Scrolling;
|
||
using osu.Game.Screens.Edit;
|
||
using osuTK.Graphics;
|
||
|
||
namespace osu.Game.Rulesets.Catch.Edit
|
||
{
|
||
/// <summary>
|
||
/// A grid which displays coloured beat divisor lines in proximity to the selection or placement cursor.
|
||
/// </summary>
|
||
/// <remarks>
|
||
/// This class heavily borrows from osu!mania's implementation (ManiaBeatSnapGrid).
|
||
/// If further changes are to be made, they should also be applied there.
|
||
/// If the scale of the changes are large enough, abstracting may be a good path.
|
||
/// </remarks>
|
||
public partial class CatchBeatSnapGrid : Component
|
||
{
|
||
private const double visible_range = 750;
|
||
|
||
/// <summary>
|
||
/// The range of time values of the current selection.
|
||
/// </summary>
|
||
public (double start, double end)? SelectionTimeRange
|
||
{
|
||
set
|
||
{
|
||
if (value == selectionTimeRange)
|
||
return;
|
||
|
||
selectionTimeRange = value;
|
||
lineCache.Invalidate();
|
||
}
|
||
}
|
||
|
||
[Resolved]
|
||
private EditorBeatmap beatmap { get; set; } = null!;
|
||
|
||
[Resolved]
|
||
private OsuColour colours { get; set; } = null!;
|
||
|
||
[Resolved]
|
||
private BindableBeatDivisor beatDivisor { get; set; } = null!;
|
||
|
||
private readonly Cached lineCache = new Cached();
|
||
|
||
private (double start, double end)? selectionTimeRange;
|
||
|
||
private ScrollingHitObjectContainer lineContainer = null!;
|
||
|
||
[BackgroundDependencyLoader]
|
||
private void load(HitObjectComposer composer)
|
||
{
|
||
lineContainer = new ScrollingHitObjectContainer();
|
||
|
||
((CatchPlayfield)composer.Playfield).UnderlayElements.Add(lineContainer);
|
||
|
||
beatDivisor.BindValueChanged(_ => createLines(), true);
|
||
}
|
||
|
||
protected override void Update()
|
||
{
|
||
base.Update();
|
||
|
||
if (!lineCache.IsValid)
|
||
{
|
||
lineCache.Validate();
|
||
createLines();
|
||
}
|
||
}
|
||
|
||
private readonly Stack<DrawableGridLine> availableLines = new Stack<DrawableGridLine>();
|
||
|
||
private void createLines()
|
||
{
|
||
foreach (var line in lineContainer.Objects.OfType<DrawableGridLine>())
|
||
availableLines.Push(line);
|
||
|
||
lineContainer.Clear();
|
||
|
||
if (selectionTimeRange == null)
|
||
return;
|
||
|
||
var range = selectionTimeRange.Value;
|
||
|
||
var timingPoint = beatmap.ControlPointInfo.TimingPointAt(range.start - visible_range);
|
||
|
||
double time = timingPoint.Time;
|
||
int beat = 0;
|
||
|
||
// progress time until in the visible range.
|
||
while (time < range.start - visible_range)
|
||
{
|
||
time += timingPoint.BeatLength / beatDivisor.Value;
|
||
beat++;
|
||
}
|
||
|
||
while (time < range.end + visible_range)
|
||
{
|
||
var nextTimingPoint = beatmap.ControlPointInfo.TimingPointAt(time);
|
||
|
||
// switch to the next timing point if we have reached it.
|
||
if (nextTimingPoint.Time > timingPoint.Time)
|
||
{
|
||
beat = 0;
|
||
time = nextTimingPoint.Time;
|
||
timingPoint = nextTimingPoint;
|
||
}
|
||
|
||
Color4 colour = BindableBeatDivisor.GetColourFor(
|
||
BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value), colours);
|
||
|
||
if (!availableLines.TryPop(out var line))
|
||
line = new DrawableGridLine();
|
||
|
||
line.HitObject.StartTime = time;
|
||
line.Colour = colour;
|
||
|
||
lineContainer.Add(line);
|
||
|
||
beat++;
|
||
time += timingPoint.BeatLength / beatDivisor.Value;
|
||
}
|
||
|
||
// required to update ScrollingHitObjectContainer's cache.
|
||
lineContainer.UpdateSubTree();
|
||
|
||
foreach (var line in lineContainer.Objects.OfType<DrawableGridLine>())
|
||
{
|
||
time = line.HitObject.StartTime;
|
||
|
||
if (time >= range.start && time <= range.end)
|
||
line.Alpha = 1;
|
||
else
|
||
{
|
||
double timeSeparation = time < range.start ? range.start - time : time - range.end;
|
||
line.Alpha = (float)Math.Max(0, 1 - timeSeparation / visible_range);
|
||
}
|
||
}
|
||
}
|
||
|
||
private partial class DrawableGridLine : DrawableHitObject
|
||
{
|
||
public DrawableGridLine()
|
||
: base(new HitObject())
|
||
{
|
||
RelativeSizeAxes = Axes.X;
|
||
Height = 2;
|
||
|
||
AddInternal(new Box { RelativeSizeAxes = Axes.Both });
|
||
}
|
||
|
||
[BackgroundDependencyLoader]
|
||
private void load()
|
||
{
|
||
Origin = Anchor.BottomLeft;
|
||
Anchor = Anchor.BottomLeft;
|
||
}
|
||
|
||
protected override void UpdateInitialTransforms()
|
||
{
|
||
// don't perform any fading – we are handling that ourselves.
|
||
LifetimeEnd = HitObject.StartTime + visible_range;
|
||
}
|
||
}
|
||
}
|
||
}
|