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osu-lazer/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs
2020-05-29 16:45:47 +09:00

81 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Taiko.Edit
{
public class TaikoSelectionHandler : SelectionHandler
{
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint> selection)
{
if (selection.All(s => s.HitObject is Hit))
{
var hits = selection.Select(s => s.HitObject).OfType<Hit>();
yield return new TernaryStateMenuItem("Rim", action: state =>
{
foreach (var h in hits)
{
switch (state)
{
case TernaryState.True:
h.Type = HitType.Rim;
break;
case TernaryState.False:
h.Type = HitType.Centre;
break;
}
}
})
{
State = { Value = getTernaryState(hits, h => h.Type == HitType.Rim) }
};
}
if (selection.All(s => s.HitObject is TaikoHitObject))
{
var hits = selection.Select(s => s.HitObject).OfType<TaikoHitObject>();
yield return new TernaryStateMenuItem("Strong", action: state =>
{
foreach (var h in hits)
{
switch (state)
{
case TernaryState.True:
h.IsStrong = true;
break;
case TernaryState.False:
h.IsStrong = false;
break;
}
EditorBeatmap?.UpdateHitObject(h);
}
})
{
State = { Value = getTernaryState(hits, h => h.IsStrong) }
};
}
}
private TernaryState getTernaryState<T>(IEnumerable<T> selection, Func<T, bool> func)
{
if (selection.Any(func))
return selection.All(func) ? TernaryState.True : TernaryState.Indeterminate;
return TernaryState.False;
}
}
}