mirror of
https://github.com/ppy/osu.git
synced 2025-01-10 20:32:58 +08:00
3a4d5af83e
More specifically, this fixes placement blueprints not beginning placement when using touch input while the cursor was previously outside compose area, due to the placement blueprint not existing (removed from the scene by `ComposeBlueprintContainer`).
602 lines
23 KiB
C#
602 lines
23 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Collections.Specialized;
|
|
using System.Linq;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Logging;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Rulesets.Configuration;
|
|
using osu.Game.Rulesets.Edit.Tools;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Screens.Edit.Components.RadioButtons;
|
|
using osu.Game.Screens.Edit.Components.TernaryButtons;
|
|
using osu.Game.Screens.Edit.Compose;
|
|
using osu.Game.Screens.Edit.Compose.Components;
|
|
using osuTK;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Rulesets.Edit
|
|
{
|
|
/// <summary>
|
|
/// Top level container for editor compose mode.
|
|
/// Responsible for providing snapping and generally gluing components together.
|
|
/// </summary>
|
|
/// <typeparam name="TObject">The base type of supported objects.</typeparam>
|
|
public abstract partial class HitObjectComposer<TObject> : HitObjectComposer, IPlacementHandler
|
|
where TObject : HitObject
|
|
{
|
|
/// <summary>
|
|
/// Whether the playfield should be centered horizontally. Should be disabled for playfields which span the full horizontal width.
|
|
/// </summary>
|
|
protected virtual bool ApplyHorizontalCentering => true;
|
|
|
|
protected IRulesetConfigManager Config { get; private set; }
|
|
|
|
// Provides `Playfield`
|
|
private DependencyContainer dependencies;
|
|
|
|
[Resolved]
|
|
protected EditorClock EditorClock { get; private set; }
|
|
|
|
[Resolved]
|
|
protected EditorBeatmap EditorBeatmap { get; private set; }
|
|
|
|
[Resolved]
|
|
protected IBeatSnapProvider BeatSnapProvider { get; private set; }
|
|
|
|
[Resolved]
|
|
private OverlayColourProvider colourProvider { get; set; }
|
|
|
|
public override ComposeBlueprintContainer BlueprintContainer => blueprintContainer;
|
|
private ComposeBlueprintContainer blueprintContainer;
|
|
|
|
protected ExpandingToolboxContainer LeftToolbox { get; private set; }
|
|
|
|
protected ExpandingToolboxContainer RightToolbox { get; private set; }
|
|
|
|
private DrawableEditorRulesetWrapper<TObject> drawableRulesetWrapper;
|
|
|
|
protected readonly Container LayerBelowRuleset = new Container { RelativeSizeAxes = Axes.Both };
|
|
|
|
protected InputManager InputManager { get; private set; }
|
|
|
|
private Box leftToolboxBackground;
|
|
private Box rightToolboxBackground;
|
|
|
|
private EditorRadioButtonCollection toolboxCollection;
|
|
private FillFlowContainer togglesCollection;
|
|
private FillFlowContainer sampleBankTogglesCollection;
|
|
|
|
private IBindable<bool> hasTiming;
|
|
private Bindable<bool> autoSeekOnPlacement;
|
|
private readonly Bindable<bool> composerFocusMode = new Bindable<bool>();
|
|
|
|
[CanBeNull]
|
|
private RadioButton lastTool;
|
|
|
|
protected DrawableRuleset<TObject> DrawableRuleset { get; private set; }
|
|
|
|
protected HitObjectComposer(Ruleset ruleset)
|
|
: base(ruleset)
|
|
{
|
|
}
|
|
|
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
|
|
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
|
|
|
[BackgroundDependencyLoader(true)]
|
|
private void load(OsuConfigManager config, [CanBeNull] Editor editor)
|
|
{
|
|
autoSeekOnPlacement = config.GetBindable<bool>(OsuSetting.EditorAutoSeekOnPlacement);
|
|
|
|
if (editor != null)
|
|
composerFocusMode.BindTo(editor.ComposerFocusMode);
|
|
|
|
Config = Dependencies.Get<IRulesetConfigCache>().GetConfigFor(Ruleset);
|
|
|
|
try
|
|
{
|
|
DrawableRuleset = CreateDrawableRuleset(Ruleset, EditorBeatmap.PlayableBeatmap, new[] { Ruleset.GetAutoplayMod() });
|
|
drawableRulesetWrapper = new DrawableEditorRulesetWrapper<TObject>(DrawableRuleset)
|
|
{
|
|
Clock = EditorClock,
|
|
ProcessCustomClock = false
|
|
};
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Error(e, "Could not load beatmap successfully!");
|
|
return;
|
|
}
|
|
|
|
if (DrawableRuleset is IDrawableScrollingRuleset scrollingRuleset)
|
|
dependencies.CacheAs(scrollingRuleset.ScrollingInfo);
|
|
|
|
dependencies.CacheAs(Playfield);
|
|
|
|
InternalChildren = new[]
|
|
{
|
|
PlayfieldContentContainer = new Container
|
|
{
|
|
Name = "Playfield content",
|
|
RelativeSizeAxes = Axes.Y,
|
|
Children = new Drawable[]
|
|
{
|
|
// layers below playfield
|
|
drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(LayerBelowRuleset),
|
|
drawableRulesetWrapper,
|
|
// layers above playfield
|
|
drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer()
|
|
.WithChild(blueprintContainer = CreateBlueprintContainer())
|
|
}
|
|
},
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Y,
|
|
AutoSizeAxes = Axes.X,
|
|
Children = new Drawable[]
|
|
{
|
|
leftToolboxBackground = new Box
|
|
{
|
|
Colour = colourProvider.Background5,
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
LeftToolbox = new ExpandingToolboxContainer(TOOLBOX_CONTRACTED_SIZE_LEFT, 200)
|
|
{
|
|
Children = new Drawable[]
|
|
{
|
|
new EditorToolboxGroup("toolbox (1-9)")
|
|
{
|
|
Child = toolboxCollection = new EditorRadioButtonCollection { RelativeSizeAxes = Axes.X }
|
|
},
|
|
new EditorToolboxGroup("toggles (Q~P)")
|
|
{
|
|
Child = togglesCollection = new FillFlowContainer
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
AutoSizeAxes = Axes.Y,
|
|
Direction = FillDirection.Vertical,
|
|
Spacing = new Vector2(0, 5),
|
|
},
|
|
},
|
|
new EditorToolboxGroup("bank (Shift-Q~R)")
|
|
{
|
|
Child = sampleBankTogglesCollection = new FillFlowContainer
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
AutoSizeAxes = Axes.Y,
|
|
Direction = FillDirection.Vertical,
|
|
Spacing = new Vector2(0, 5),
|
|
},
|
|
}
|
|
}
|
|
},
|
|
}
|
|
},
|
|
new Container
|
|
{
|
|
Anchor = Anchor.TopRight,
|
|
Origin = Anchor.TopRight,
|
|
RelativeSizeAxes = Axes.Y,
|
|
AutoSizeAxes = Axes.X,
|
|
Children = new Drawable[]
|
|
{
|
|
rightToolboxBackground = new Box
|
|
{
|
|
Colour = colourProvider.Background5,
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
RightToolbox = new ExpandingToolboxContainer(TOOLBOX_CONTRACTED_SIZE_RIGHT, 250)
|
|
{
|
|
Child = new EditorToolboxGroup("inspector")
|
|
{
|
|
Child = CreateHitObjectInspector()
|
|
},
|
|
}
|
|
}
|
|
},
|
|
};
|
|
|
|
toolboxCollection.Items = (CompositionTools.Prepend(new SelectTool()))
|
|
.Select(t => new HitObjectCompositionToolButton(t, () => toolSelected(t)))
|
|
.ToList();
|
|
|
|
foreach (var item in toolboxCollection.Items)
|
|
{
|
|
item.Selected.DisabledChanged += isDisabled =>
|
|
{
|
|
item.TooltipText = isDisabled ? "Add at least one timing point first!" : ((HitObjectCompositionToolButton)item).TooltipText;
|
|
};
|
|
}
|
|
|
|
TernaryStates = CreateTernaryButtons().ToArray();
|
|
togglesCollection.AddRange(TernaryStates.Select(b => new DrawableTernaryButton(b)));
|
|
|
|
sampleBankTogglesCollection.AddRange(BlueprintContainer.SampleBankTernaryStates.Select(b => new DrawableTernaryButton(b)));
|
|
|
|
SetSelectTool();
|
|
|
|
EditorBeatmap.SelectedHitObjects.CollectionChanged += selectionChanged;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Houses all content relevant to the playfield.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Generally implementations should not be adding to this directly.
|
|
/// Use <see cref="LayerBelowRuleset"/> or <see cref="BlueprintContainer"/> instead.
|
|
/// </remarks>
|
|
protected Container PlayfieldContentContainer { get; private set; }
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
InputManager = GetContainingInputManager();
|
|
|
|
hasTiming = EditorBeatmap.HasTiming.GetBoundCopy();
|
|
hasTiming.BindValueChanged(timing =>
|
|
{
|
|
// it's important this is performed before the similar code in EditorRadioButton disables the button.
|
|
if (!timing.NewValue)
|
|
SetSelectTool();
|
|
});
|
|
|
|
EditorBeatmap.HasTiming.BindValueChanged(hasTiming =>
|
|
{
|
|
foreach (var item in toolboxCollection.Items)
|
|
{
|
|
item.Selected.Disabled = !hasTiming.NewValue;
|
|
}
|
|
}, true);
|
|
|
|
composerFocusMode.BindValueChanged(_ =>
|
|
{
|
|
// Transforms should be kept in sync with other usages of composer focus mode.
|
|
if (!composerFocusMode.Value)
|
|
{
|
|
leftToolboxBackground.FadeIn(750, Easing.OutQuint);
|
|
rightToolboxBackground.FadeIn(750, Easing.OutQuint);
|
|
}
|
|
else
|
|
{
|
|
leftToolboxBackground.Delay(600).FadeTo(0.5f, 4000, Easing.OutQuint);
|
|
rightToolboxBackground.Delay(600).FadeTo(0.5f, 4000, Easing.OutQuint);
|
|
}
|
|
}, true);
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (ApplyHorizontalCentering)
|
|
{
|
|
PlayfieldContentContainer.Anchor = Anchor.Centre;
|
|
PlayfieldContentContainer.Origin = Anchor.Centre;
|
|
|
|
// Ensure that the playfield is always centered but also doesn't get cut off by toolboxes.
|
|
PlayfieldContentContainer.Width = Math.Max(1024, DrawWidth) - TOOLBOX_CONTRACTED_SIZE_RIGHT * 2;
|
|
PlayfieldContentContainer.X = 0;
|
|
}
|
|
else
|
|
{
|
|
PlayfieldContentContainer.Anchor = Anchor.CentreLeft;
|
|
PlayfieldContentContainer.Origin = Anchor.CentreLeft;
|
|
|
|
PlayfieldContentContainer.Width = Math.Max(1024, DrawWidth) - (TOOLBOX_CONTRACTED_SIZE_LEFT + TOOLBOX_CONTRACTED_SIZE_RIGHT);
|
|
PlayfieldContentContainer.X = TOOLBOX_CONTRACTED_SIZE_LEFT;
|
|
}
|
|
|
|
composerFocusMode.Value = PlayfieldContentContainer.Contains(InputManager.CurrentState.Mouse.Position)
|
|
&& !LeftToolbox.Contains(InputManager.CurrentState.Mouse.Position)
|
|
&& !RightToolbox.Contains(InputManager.CurrentState.Mouse.Position);
|
|
}
|
|
|
|
public override Playfield Playfield => drawableRulesetWrapper.Playfield;
|
|
|
|
public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
|
|
|
|
public override bool CursorInPlacementArea => drawableRulesetWrapper.Playfield.ReceivePositionalInputAt(InputManager.CurrentState.Mouse.Position);
|
|
|
|
/// <summary>
|
|
/// Defines all available composition tools, listed on the left side of the editor screen as button controls.
|
|
/// This should usually define one tool for each <see cref="HitObject"/> type used in the target ruleset.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// A "select" tool is automatically added as the first tool.
|
|
/// </remarks>
|
|
protected abstract IReadOnlyList<CompositionTool> CompositionTools { get; }
|
|
|
|
/// <summary>
|
|
/// A collection of states which will be displayed to the user in the toolbox.
|
|
/// </summary>
|
|
public TernaryButton[] TernaryStates { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Create all ternary states required to be displayed to the user.
|
|
/// </summary>
|
|
protected virtual IEnumerable<TernaryButton> CreateTernaryButtons() => BlueprintContainer.MainTernaryStates;
|
|
|
|
/// <summary>
|
|
/// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic.
|
|
/// </summary>
|
|
protected virtual ComposeBlueprintContainer CreateBlueprintContainer() => new ComposeBlueprintContainer(this);
|
|
|
|
protected virtual Drawable CreateHitObjectInspector() => new HitObjectInspector();
|
|
|
|
/// <summary>
|
|
/// Construct a drawable ruleset for the provided ruleset.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Can be overridden to add editor-specific logical changes to a <see cref="Ruleset"/>'s standard <see cref="DrawableRuleset{TObject}"/>.
|
|
/// For example, hit animations or judgement logic may be changed to give a better editor user experience.
|
|
/// </remarks>
|
|
/// <param name="ruleset">The ruleset used to construct its drawable counterpart.</param>
|
|
/// <param name="beatmap">The loaded beatmap.</param>
|
|
/// <param name="mods">The mods to be applied.</param>
|
|
/// <returns>An editor-relevant <see cref="DrawableRuleset{TObject}"/>.</returns>
|
|
protected virtual DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
|
=> (DrawableRuleset<TObject>)ruleset.CreateDrawableRulesetWith(beatmap, mods);
|
|
|
|
#region Tool selection logic
|
|
|
|
protected override bool OnKeyDown(KeyDownEvent e)
|
|
{
|
|
if (e.ControlPressed || e.AltPressed || e.SuperPressed)
|
|
return false;
|
|
|
|
if (checkToolboxMappingFromKey(e.Key, out int leftIndex))
|
|
{
|
|
var item = toolboxCollection.Items.ElementAtOrDefault(leftIndex);
|
|
|
|
if (item != null)
|
|
{
|
|
if (!item.Selected.Disabled)
|
|
item.Select();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (checkToggleMappingFromKey(e.Key, out int rightIndex))
|
|
{
|
|
var item = e.ShiftPressed
|
|
? sampleBankTogglesCollection.ElementAtOrDefault(rightIndex)
|
|
: togglesCollection.ElementAtOrDefault(rightIndex);
|
|
|
|
if (item is DrawableTernaryButton button)
|
|
{
|
|
button.Button.Toggle();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return base.OnKeyDown(e);
|
|
}
|
|
|
|
private bool checkToolboxMappingFromKey(Key key, out int index)
|
|
{
|
|
if (key < Key.Number1 || key > Key.Number9)
|
|
{
|
|
index = -1;
|
|
return false;
|
|
}
|
|
|
|
index = key - Key.Number1;
|
|
return true;
|
|
}
|
|
|
|
private bool checkToggleMappingFromKey(Key key, out int index)
|
|
{
|
|
switch (key)
|
|
{
|
|
case Key.Q:
|
|
index = 0;
|
|
break;
|
|
|
|
case Key.W:
|
|
index = 1;
|
|
break;
|
|
|
|
case Key.E:
|
|
index = 2;
|
|
break;
|
|
|
|
case Key.R:
|
|
index = 3;
|
|
break;
|
|
|
|
case Key.T:
|
|
index = 4;
|
|
break;
|
|
|
|
case Key.Y:
|
|
index = 5;
|
|
break;
|
|
|
|
case Key.U:
|
|
index = 6;
|
|
break;
|
|
|
|
case Key.I:
|
|
index = 7;
|
|
break;
|
|
|
|
case Key.O:
|
|
index = 8;
|
|
break;
|
|
|
|
case Key.P:
|
|
index = 9;
|
|
break;
|
|
|
|
default:
|
|
index = -1;
|
|
break;
|
|
}
|
|
|
|
return index >= 0;
|
|
}
|
|
|
|
private void selectionChanged(object sender, NotifyCollectionChangedEventArgs changedArgs)
|
|
{
|
|
if (EditorBeatmap.SelectedHitObjects.Any())
|
|
{
|
|
// ensure in selection mode if a selection is made.
|
|
SetSelectTool();
|
|
}
|
|
}
|
|
|
|
public void SetSelectTool() => toolboxCollection.Items.First().Select();
|
|
|
|
public void SetLastTool() => (lastTool ?? toolboxCollection.Items.First()).Select();
|
|
|
|
private void toolSelected(CompositionTool tool)
|
|
{
|
|
lastTool = toolboxCollection.Items.OfType<HitObjectCompositionToolButton>().FirstOrDefault(i => i.Tool == BlueprintContainer.CurrentTool);
|
|
|
|
BlueprintContainer.CurrentTool = tool;
|
|
|
|
if (!(tool is SelectTool))
|
|
EditorBeatmap.SelectedHitObjects.Clear();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region IPlacementHandler
|
|
|
|
public void ShowPlacement(HitObject hitObject)
|
|
{
|
|
EditorBeatmap.PlacementObject.Value = hitObject;
|
|
}
|
|
|
|
public void HidePlacement()
|
|
{
|
|
EditorBeatmap.PlacementObject.Value = null;
|
|
}
|
|
|
|
public void CommitPlacement(HitObject hitObject)
|
|
{
|
|
EditorBeatmap.PlacementObject.Value = null;
|
|
EditorBeatmap.Add(hitObject);
|
|
|
|
if (autoSeekOnPlacement.Value && EditorClock.CurrentTime < hitObject.StartTime)
|
|
EditorClock.SeekSmoothlyTo(hitObject.StartTime);
|
|
}
|
|
|
|
public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject);
|
|
|
|
#endregion
|
|
|
|
#region IPositionSnapProvider
|
|
|
|
/// <summary>
|
|
/// Retrieve the relevant <see cref="Playfield"/> at a specified screen-space position.
|
|
/// In cases where a ruleset doesn't require custom logic (due to nested playfields, for example)
|
|
/// this will return the ruleset's main playfield.
|
|
/// </summary>
|
|
/// <param name="screenSpacePosition">The screen-space position to query.</param>
|
|
/// <returns>The most relevant <see cref="Playfield"/>.</returns>
|
|
protected virtual Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) => drawableRulesetWrapper.Playfield;
|
|
|
|
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
|
|
{
|
|
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
|
|
double? targetTime = null;
|
|
|
|
if (snapType.HasFlag(SnapType.GlobalGrids))
|
|
{
|
|
if (playfield is ScrollingPlayfield scrollingPlayfield)
|
|
{
|
|
targetTime = scrollingPlayfield.TimeAtScreenSpacePosition(screenSpacePosition);
|
|
|
|
// apply beat snapping
|
|
targetTime = BeatSnapProvider.SnapTime(targetTime.Value);
|
|
|
|
// convert back to screen space
|
|
screenSpacePosition = scrollingPlayfield.ScreenSpacePositionAtTime(targetTime.Value);
|
|
}
|
|
}
|
|
|
|
return new SnapResult(screenSpacePosition, targetTime, playfield);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
|
|
/// <summary>
|
|
/// A non-generic definition of a HitObject composer class.
|
|
/// Generally used to access certain methods without requiring a generic type for <see cref="HitObjectComposer{T}" />.
|
|
/// </summary>
|
|
[Cached]
|
|
public abstract partial class HitObjectComposer : CompositeDrawable, IPositionSnapProvider
|
|
{
|
|
public const float TOOLBOX_CONTRACTED_SIZE_LEFT = 60;
|
|
public const float TOOLBOX_CONTRACTED_SIZE_RIGHT = 120;
|
|
|
|
public readonly Ruleset Ruleset;
|
|
|
|
protected HitObjectComposer(Ruleset ruleset)
|
|
{
|
|
Ruleset = ruleset;
|
|
RelativeSizeAxes = Axes.Both;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The target ruleset's playfield.
|
|
/// </summary>
|
|
public abstract Playfield Playfield { get; }
|
|
|
|
public abstract ComposeBlueprintContainer BlueprintContainer { get; }
|
|
|
|
/// <summary>
|
|
/// All <see cref="DrawableHitObject"/>s in currently loaded beatmap.
|
|
/// </summary>
|
|
public abstract IEnumerable<DrawableHitObject> HitObjects { get; }
|
|
|
|
/// <summary>
|
|
/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
|
|
/// </summary>
|
|
public abstract bool CursorInPlacementArea { get; }
|
|
|
|
/// <summary>
|
|
/// Returns a string representing the current selection.
|
|
/// The inverse method to <see cref="SelectFromTimestamp"/>.
|
|
/// </summary>
|
|
public virtual string ConvertSelectionToString() => string.Empty;
|
|
|
|
/// <summary>
|
|
/// Selects objects based on the supplied <paramref name="timestamp"/> and <paramref name="objectDescription"/>.
|
|
/// The inverse method to <see cref="ConvertSelectionToString"/>.
|
|
/// </summary>
|
|
/// <param name="timestamp">The time instant to seek to, in milliseconds.</param>
|
|
/// <param name="objectDescription">The ruleset-specific description of objects to select at the given timestamp.</param>
|
|
public virtual void SelectFromTimestamp(double timestamp, string objectDescription) { }
|
|
|
|
#region IPositionSnapProvider
|
|
|
|
public abstract SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All);
|
|
|
|
#endregion
|
|
}
|
|
}
|