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osu-lazer/osu.Game/Rulesets/Mods/ModSuddenDeath.cs
2020-09-29 16:33:38 +09:00

37 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModSuddenDeath : Mod, IApplicableToHealthProcessor, IApplicableFailOverride
{
public override string Name => "Sudden Death";
public override string Acronym => "SD";
public override IconUsage? Icon => OsuIcon.ModSuddendeath;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Miss and fail.";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax), typeof(ModAutoplay) };
public bool PerformFail() => true;
public bool RestartOnFail => true;
public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
{
healthProcessor.FailConditions += FailCondition;
}
protected virtual bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
=> result.Type.AffectsCombo()
&& !result.IsHit;
}
}