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osu-lazer/osu.Game/Screens/Ranking/ReplayDownloadButton.cs

186 lines
5.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Online;
using osu.Game.Scoring;
using osuTK;
namespace osu.Game.Screens.Ranking
{
public partial class ReplayDownloadButton : CompositeDrawable, IKeyBindingHandler<GlobalAction>
{
public readonly Bindable<ScoreInfo> Score = new Bindable<ScoreInfo>();
protected readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
private DownloadButton button = null!;
private ShakeContainer shakeContainer = null!;
private ScoreDownloadTracker? downloadTracker;
[Resolved]
private ScoreManager scoreManager { get; set; } = null!;
private ReplayAvailability replayAvailability
{
get
{
if (State.Value == DownloadState.LocallyAvailable)
return ReplayAvailability.Local;
if (Score.Value?.HasReplay == true)
return ReplayAvailability.Online;
return ReplayAvailability.NotAvailable;
}
}
public ReplayDownloadButton(ScoreInfo score)
{
Score.Value = score;
Size = new Vector2(50, 30);
}
[BackgroundDependencyLoader]
private void load(OsuGame? game, ScoreModelDownloader scoreDownloader)
{
InternalChild = shakeContainer = new ShakeContainer
{
RelativeSizeAxes = Axes.Both,
Child = button = new DownloadButton
{
RelativeSizeAxes = Axes.Both,
}
};
button.Action = () =>
{
switch (State.Value)
{
case DownloadState.LocallyAvailable:
game?.PresentScore(Score.Value, ScorePresentType.Gameplay);
break;
case DownloadState.NotDownloaded:
scoreDownloader.Download(Score.Value);
break;
case DownloadState.Importing:
case DownloadState.Downloading:
shakeContainer.Shake();
break;
}
};
Score.BindValueChanged(score =>
{
// An export may be pending from the last score.
// Reset this to meet user expectations (a new score which has just been switched to shouldn't export)
State.ValueChanged -= exportWhenReady;
downloadTracker?.RemoveAndDisposeImmediately();
if (score.NewValue != null)
{
AddInternal(downloadTracker = new ScoreDownloadTracker(score.NewValue)
{
State = { BindTarget = State }
});
}
updateState();
}, true);
State.BindValueChanged(state =>
{
button.State.Value = state.NewValue;
updateState();
}, true);
}
#region Export via hotkey logic (also in SaveFailedScoreButton)
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case GlobalAction.SaveReplay:
button.TriggerClick();
return true;
case GlobalAction.ExportReplay:
if (State.Value == DownloadState.LocallyAvailable)
{
State.BindValueChanged(exportWhenReady, true);
}
else
{
// A download needs to be performed before we can export this replay.
button.TriggerClick();
if (button.Enabled.Value)
State.BindValueChanged(exportWhenReady, true);
}
return true;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
private void exportWhenReady(ValueChangedEvent<DownloadState> state)
{
if (state.NewValue != DownloadState.LocallyAvailable) return;
scoreManager.Export(Score.Value);
State.ValueChanged -= exportWhenReady;
}
#endregion
private void updateState()
{
switch (replayAvailability)
{
case ReplayAvailability.Local:
button.TooltipText = @"watch replay";
button.Enabled.Value = true;
break;
case ReplayAvailability.Online:
button.TooltipText = @"download replay";
button.Enabled.Value = true;
break;
default:
button.TooltipText = @"replay unavailable";
button.Enabled.Value = false;
break;
}
}
private enum ReplayAvailability
{
Local,
Online,
NotAvailable,
}
}
}