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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneFirstRunScreenImportFromStable.cs
2022-06-17 16:37:17 +09:00

51 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Threading;
using System.Threading.Tasks;
using Moq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Screens;
using osu.Framework.Utils;
using osu.Game.Database;
using osu.Game.Overlays;
using osu.Game.Overlays.FirstRunSetup;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneFirstRunScreenImportFromStable : OsuManualInputManagerTestScene
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
private readonly Mock<LegacyImportManager> legacyImportManager = new Mock<LegacyImportManager>();
[BackgroundDependencyLoader]
private void load()
{
legacyImportManager.Setup(m => m.GetImportCount(It.IsAny<StableContent>(), It.IsAny<CancellationToken>())).Returns(() => Task.FromResult(RNG.Next(0, 256)));
Dependencies.CacheAs(legacyImportManager.Object);
}
public TestSceneFirstRunScreenImportFromStable()
{
AddStep("load screen", () =>
{
Child = new PopoverContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new ScreenStack(new ScreenImportFromStable())
}
};
});
}
}
}