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osu-lazer/osu.Game/Screens/Edit/EditorCommandHandler.cs
2024-10-09 21:20:07 +02:00

160 lines
4.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Game.Screens.Edit.Commands;
namespace osu.Game.Screens.Edit
{
public partial class EditorCommandHandler
{
public EditorCommandHandler()
{
}
public event Action<IEditorCommand>? CommandApplied;
public readonly Bindable<bool> CanUndo = new BindableBool();
public readonly Bindable<bool> CanRedo = new BindableBool();
public bool HasUncommittedChanges => currentTransaction.Entries.Count != 0;
public void Submit(IEditorCommand command, bool commitImmediately = false)
{
if (command.IsRedundant)
return;
record(command);
apply(command);
if (commitImmediately)
Commit();
}
public void Submit(IEnumerable<IEditorCommand> commands, bool commitImmediately = false)
{
foreach (var command in commands)
Submit(command);
if (commitImmediately)
Commit();
}
public bool Commit()
{
if (!HasUncommittedChanges)
{
Logger.Log("Nothing to commit");
return false;
}
undoStack.Push(currentTransaction);
redoStack.Clear();
Logger.Log($"Added {currentTransaction.Entries.Count} command(s) to undo stack");
currentTransaction = new Transaction();
historyChanged();
return true;
}
public bool Undo()
{
if (undoStack.Count == 0)
return false;
var transaction = undoStack.Pop();
revertTransaction(transaction);
redoStack.Push(transaction);
historyChanged();
return true;
}
public bool Redo()
{
if (redoStack.Count == 0)
return false;
var transaction = redoStack.Pop();
foreach (var entry in transaction.Entries)
apply(entry.Command);
undoStack.Push(transaction);
historyChanged();
return true;
}
public bool RevertUncommitedChanges()
{
if (!HasUncommittedChanges)
return false;
revertTransaction(currentTransaction);
currentTransaction = new Transaction();
return true;
}
private void revertTransaction(Transaction transaction)
{
foreach (var entry in transaction.Entries.Reverse())
apply(entry.Reverse);
}
private void historyChanged()
{
CanUndo.Value = undoStack.Count > 0;
CanRedo.Value = redoStack.Count > 0;
}
private Transaction currentTransaction = new Transaction();
private readonly Stack<Transaction> undoStack = new Stack<Transaction>();
private readonly Stack<Transaction> redoStack = new Stack<Transaction>();
private void apply(IEditorCommand command)
{
command.Apply();
CommandApplied?.Invoke(command);
}
private void record(IEditorCommand command)
{
var reverse = command.CreateUndo();
currentTransaction.Add(new HistoryEntry(command, reverse));
}
private readonly record struct HistoryEntry(IEditorCommand Command, IEditorCommand Reverse);
private readonly struct Transaction
{
public Transaction()
{
}
private readonly List<HistoryEntry> entries = new List<HistoryEntry>();
public IReadOnlyList<HistoryEntry> Entries => entries;
public void Add(HistoryEntry entry) => entries.Add(entry);
}
}
}