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104 lines
3.4 KiB
C#
104 lines
3.4 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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namespace osu.Game.Screens.Play.HUD
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{
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public class QuitButton : FillFlowContainer
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{
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private readonly Button button;
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public Action ExitAction
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{
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get => button.ExitAction;
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set => button.ExitAction = value;
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}
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public QuitButton()
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{
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OsuSpriteText text;
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Direction = FillDirection.Horizontal;
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Spacing = new Vector2(20, 0);
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Children = new Drawable[]
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{
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text = new OsuSpriteText
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{
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Text = "Hold to Quit",
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Font = @"Exo2.0-Bold",
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft
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},
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button = new Button(text)
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};
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AutoSizeAxes = Axes.Both;
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}
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private class Button : CircularContainer
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{
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private readonly OsuSpriteText text;
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private SpriteIcon icon;
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private CircularProgress progress;
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public Action ExitAction { get; set; }
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private const int fade_duration = 200;
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private const int progress_duration = 1000;
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private const int text_display_time = 5000;
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public Button(OsuSpriteText text) => this.text = text;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Masking = true;
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Size = new Vector2(60);
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AddRange(new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray1,
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Alpha = 0.8f,
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},
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icon = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(15),
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Icon = FontAwesome.fa_close
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},
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progress = new CircularProgress { RelativeSizeAxes = Axes.Both, InnerRadius = 0.1f }
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});
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Scheduler.AddDelayed(() => text.FadeOut(fade_duration), text_display_time);
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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icon.ScaleTo(1.5f);
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text.FadeIn(fade_duration);
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progress.FillTo(1, progress_duration).OnComplete(cp => ExitAction());
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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icon.ScaleTo(1f);
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Scheduler.AddDelayed(() => text.FadeOut(fade_duration), text_display_time);
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progress.FillTo(0, progress_duration / 4).OnComplete(cp => progress.Current.SetDefault());
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return base.OnMouseUp(state, args);
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}
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}
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}
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}
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