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osu-lazer/osu.Game/Screens/Edit/Setup/ColoursSection.cs
2023-01-14 02:24:28 +03:00

36 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
namespace osu.Game.Screens.Edit.Setup
{
internal partial class ColoursSection : SetupSection
{
public override LocalisableString Title => EditorSetupStrings.ColoursHeader;
private LabelledColourPalette comboColours = null!;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
comboColours = new LabelledColourPalette
{
Label = EditorSetupStrings.HitCircleSliderCombos,
FixedLabelWidth = LABEL_WIDTH,
ColourNamePrefix = EditorSetupStrings.ComboColourPrefix
}
};
if (Beatmap.BeatmapSkin != null)
comboColours.Colours.BindTo(Beatmap.BeatmapSkin.ComboColours);
}
}
}