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osu-lazer/osu.Game/Screens/Edit/Setup/SetupScreen.cs
2020-10-06 17:33:50 +09:00

79 lines
2.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit.Setup
{
public class SetupScreen : EditorScreen
{
[Resolved]
private OsuColour colours { get; set; }
[Cached]
protected readonly OverlayColourProvider ColourProvider;
public SetupScreen()
: base(EditorScreenMode.SongSetup)
{
ColourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
}
[BackgroundDependencyLoader]
private void load()
{
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(50),
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
new Box
{
Colour = colours.GreySeafoamDark,
RelativeSizeAxes = Axes.Both,
},
new SectionsContainer<SetupSection>
{
FixedHeader = new SetupScreenHeader(),
RelativeSizeAxes = Axes.Both,
Children = new SetupSection[]
{
new ResourcesSection(),
new MetadataSection(),
new DifficultySection(),
}
},
}
}
};
}
}
internal class SetupScreenHeader : OverlayHeader
{
protected override OverlayTitle CreateTitle() => new SetupScreenTitle();
private class SetupScreenTitle : OverlayTitle
{
public SetupScreenTitle()
{
Title = "beatmap setup";
Description = "change general settings of your beatmap";
IconTexture = "Icons/Hexacons/social";
}
}
}
}