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116 lines
3.5 KiB
C#
116 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Menus
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{
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[TestFixture]
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public class TestSceneLoaderAnimation : ScreenTestScene
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{
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private TestLoader loader;
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[Cached]
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private OsuLogo logo;
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public TestSceneLoaderAnimation()
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{
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Child = logo = new OsuLogo
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{
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Alpha = 0,
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Depth = float.MinValue
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};
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}
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[Test]
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public void TestInstantLoad()
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{
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bool logoVisible = false;
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AddStep("begin loading", () =>
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{
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loader = new TestLoader();
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loader.AllowLoad.Set();
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LoadScreen(loader);
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});
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AddUntilStep("loaded", () =>
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{
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logoVisible = loader.Logo?.Alpha > 0;
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return loader.Logo != null && loader.ScreenLoaded;
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});
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AddAssert("logo was not visible", () => !logoVisible);
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}
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[Test]
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public void TestDelayedLoad()
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{
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AddStep("begin loading", () => LoadScreen(loader = new TestLoader()));
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AddUntilStep("wait for logo visible", () => loader.Logo?.Alpha > 0);
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AddStep("finish loading", () => loader.AllowLoad.Set());
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AddAssert("loaded", () => loader.Logo != null && loader.ScreenLoaded);
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AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
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}
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private class TestLoader : Loader
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{
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public readonly ManualResetEventSlim AllowLoad = new ManualResetEventSlim();
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public OsuLogo Logo;
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private TestScreen screen;
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public bool ScreenLoaded => screen.IsCurrentScreen();
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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Logo = logo;
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base.LogoArriving(logo, resuming);
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}
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protected override OsuScreen CreateLoadableScreen() => screen = new TestScreen();
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protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler(AllowLoad);
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private class TestShaderPrecompiler : ShaderPrecompiler
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{
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private readonly ManualResetEventSlim allowLoad;
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public TestShaderPrecompiler(ManualResetEventSlim allowLoad)
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{
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this.allowLoad = allowLoad;
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}
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protected override bool AllLoaded => allowLoad.IsSet;
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}
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private class TestScreen : OsuScreen
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{
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public TestScreen()
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{
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InternalChild = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.DarkSlateGray,
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Alpha = 0,
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};
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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InternalChild.FadeInFromZero(200);
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}
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}
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}
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}
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}
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