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osu-lazer/osu.Game/Screens/Play/ScrollingMessage.cs
T
Dean Herbert d0d5d97cfe Add replay / spectator mode scrolling text back (#36911)
As mentioned in https://github.com/ppy/osu/discussions/36883.

This has caught me off-guard a few times.

Was a quick one to make this work like it does on stable. It doesn't fit
as well as stable because we have a lot of elements at the top of the
screen, but I think it's better than nothing, as it lets you know you're
in a replay quick obviously.

I don't think we can easily localise strings with formatting in them
yet. Maybe using a `MarkdownContainer` or something?
2026-03-11 11:08:26 +01:00

45 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Screens.Play
{
public partial class ScrollingMessage : CompositeDrawable
{
private readonly Drawable messageContent;
public ScrollingMessage(Drawable messageContent)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChild = this.messageContent = messageContent;
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeInFromZero(2000, Easing.OutQuint);
resetMessagePosition();
}
protected override void Update()
{
base.Update();
if (messageContent.X + messageContent.DrawWidth > 0)
messageContent.X -= (float)Clock.ElapsedFrameTime * 0.05f;
else
resetMessagePosition();
}
private void resetMessagePosition()
{
messageContent.X = DrawWidth + 10;
}
}
}