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osu-lazer/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs
T
Dan Balasescu 0988552567 Implement ranked play (#36819)
I don't really have much to say here. Instead, I'll give a brief history
rundown that lists many pages of documentation you can read, if
interested.

- Started off as BTMC + Happy24 (Vivi)'s ["The
Vision"](https://docs.google.com/document/d/1p1IpPmd2RICp8G4OqkCSs7u8Ug8FbFv8qqP0mfSrHf0/edit?tab=t.0#heading=h.fol093d9f9xi)
- Initial
[designs](https://www.figma.com/design/f5qqC57t9jFlgpzhRqUNVX/The-Vision?node-id=0-1&p=f)
were led by Vivi.
- Designs
[morphed](https://www.figma.com/design/vtFmLrXKvWNyYiRjTezFTM/Untitled--Copy-?node-id=0-1&p=f)
during development into what's currently present, led by @minetoblend.
- There is some more ongoing work creating a [game design
document](https://docs.google.com/document/d/1iffJFCsIBfYF0D4ogItSBEj6YBmbp-rdCpItAeaJiTA/edit?tab=t.0).

**tl;dr:** Create something with the mechanics of a trading card game
within osu!. The name of this is "ranked play".

---

To be frank, a lot of stuff is missing here. Some of it I don't want to
mention, because the point of this exercise is to get the system into
the hands of players, gather feedback especially around mechanics, and
discuss any further direction with the team.

I am expecting a blanket approval on all of the new code, with
particular attention to changes in existing components that I'll point
out in a self review.

There is also some [ongoing
work](https://github.com/smoogipoo/osu/pulls) that may arrive in this
branch prior to being merged.

---------

Co-authored-by: maarvin <minetoblend@gmail.com>
Co-authored-by: Marvin <m.schuerz@hautzy.com>
Co-authored-by: Jamie Taylor <me@nekodex.net>
Co-authored-by: ArijanJ <arijanj@proton.me>
Co-authored-by: Dean Herbert <pe@ppy.sh>
Co-authored-by: Tim Oliver <git@tim.dev>
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
Co-authored-by: nil <25884226+voidstar0@users.noreply.github.com>
Co-authored-by: Ботников Максим <mr.botnikoff@ya.ru>
Co-authored-by: Denis Titovets <den232titovets@yandex.ru>
Co-authored-by: Michael Middlezong <119022671+mmiddlezong@users.noreply.github.com>
Co-authored-by: SupDos <6813986+SupDos@users.noreply.github.com>
Co-authored-by: failaip12 <86018517+failaip12@users.noreply.github.com>
2026-03-07 02:30:50 +09:00

451 lines
18 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.AspNetCore.SignalR;
using Microsoft.AspNetCore.SignalR.Client;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Overlays.Notifications;
using osu.Game.Localisation;
using osu.Game.Online.Matchmaking;
using osu.Game.Online.Multiplayer.MatchTypes.RankedPlay;
using osu.Game.Online.RankedPlay;
namespace osu.Game.Online.Multiplayer
{
/// <summary>
/// A <see cref="MultiplayerClient"/> with online connectivity.
/// </summary>
public partial class OnlineMultiplayerClient : MultiplayerClient
{
private readonly string endpoint;
private IHubClientConnector? connector;
public override IBindable<bool> IsConnected { get; } = new BindableBool();
private HubConnection? connection => connector?.CurrentConnection;
public OnlineMultiplayerClient(EndpointConfiguration endpoints)
{
endpoint = endpoints.MultiplayerUrl;
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api)
{
// Importantly, we are intentionally not using MessagePack here to correctly support derived class serialization.
// More information on the limitations / reasoning can be found in osu-server-spectator's initialisation code.
connector = api.GetHubConnector(nameof(OnlineMultiplayerClient), endpoint);
if (connector != null)
{
connector.ConfigureConnection = connection =>
{
// this is kind of SILLY
// https://github.com/dotnet/aspnetcore/issues/15198
connection.On<MultiplayerRoomState>(nameof(IMultiplayerClient.RoomStateChanged), ((IMultiplayerClient)this).RoomStateChanged);
connection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserJoined), ((IMultiplayerClient)this).UserJoined);
connection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserLeft), ((IMultiplayerClient)this).UserLeft);
connection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserKicked), ((IMultiplayerClient)this).UserKicked);
connection.On<int, long, string>(nameof(IMultiplayerClient.Invited), ((IMultiplayerClient)this).Invited);
connection.On<int>(nameof(IMultiplayerClient.HostChanged), ((IMultiplayerClient)this).HostChanged);
connection.On<MultiplayerRoomSettings>(nameof(IMultiplayerClient.SettingsChanged), ((IMultiplayerClient)this).SettingsChanged);
connection.On<int, MultiplayerUserState>(nameof(IMultiplayerClient.UserStateChanged), ((IMultiplayerClient)this).UserStateChanged);
connection.On(nameof(IMultiplayerClient.LoadRequested), ((IMultiplayerClient)this).LoadRequested);
connection.On(nameof(IMultiplayerClient.GameplayStarted), ((IMultiplayerClient)this).GameplayStarted);
connection.On<GameplayAbortReason>(nameof(IMultiplayerClient.GameplayAborted), ((IMultiplayerClient)this).GameplayAborted);
connection.On(nameof(IMultiplayerClient.ResultsReady), ((IMultiplayerClient)this).ResultsReady);
connection.On<int, int?, int?>(nameof(IMultiplayerClient.UserStyleChanged), ((IMultiplayerClient)this).UserStyleChanged);
connection.On<int, IEnumerable<APIMod>>(nameof(IMultiplayerClient.UserModsChanged), ((IMultiplayerClient)this).UserModsChanged);
connection.On<int, BeatmapAvailability>(nameof(IMultiplayerClient.UserBeatmapAvailabilityChanged), ((IMultiplayerClient)this).UserBeatmapAvailabilityChanged);
connection.On<MatchRoomState>(nameof(IMultiplayerClient.MatchRoomStateChanged), ((IMultiplayerClient)this).MatchRoomStateChanged);
connection.On<int, MatchUserState>(nameof(IMultiplayerClient.MatchUserStateChanged), ((IMultiplayerClient)this).MatchUserStateChanged);
connection.On<MatchServerEvent>(nameof(IMultiplayerClient.MatchEvent), ((IMultiplayerClient)this).MatchEvent);
connection.On<MultiplayerPlaylistItem>(nameof(IMultiplayerClient.PlaylistItemAdded), ((IMultiplayerClient)this).PlaylistItemAdded);
connection.On<long>(nameof(IMultiplayerClient.PlaylistItemRemoved), ((IMultiplayerClient)this).PlaylistItemRemoved);
connection.On<MultiplayerPlaylistItem>(nameof(IMultiplayerClient.PlaylistItemChanged), ((IMultiplayerClient)this).PlaylistItemChanged);
connection.On<int, bool>(nameof(IMultiplayerClient.UserVotedToSkipIntro), ((IMultiplayerClient)this).UserVotedToSkipIntro);
connection.On(nameof(IMultiplayerClient.VoteToSkipIntroPassed), ((IMultiplayerClient)this).VoteToSkipIntroPassed);
connection.On(nameof(IMatchmakingClient.MatchmakingQueueJoined), ((IMatchmakingClient)this).MatchmakingQueueJoined);
connection.On(nameof(IMatchmakingClient.MatchmakingQueueLeft), ((IMatchmakingClient)this).MatchmakingQueueLeft);
connection.On<MatchmakingRoomInvitationParams>(nameof(IMatchmakingClient.MatchmakingRoomInvitedWithParams), ((IMatchmakingClient)this).MatchmakingRoomInvitedWithParams);
connection.On<long, string>(nameof(IMatchmakingClient.MatchmakingRoomReady), ((IMatchmakingClient)this).MatchmakingRoomReady);
connection.On<MatchmakingLobbyStatus>(nameof(IMatchmakingClient.MatchmakingLobbyStatusChanged), ((IMatchmakingClient)this).MatchmakingLobbyStatusChanged);
connection.On<MatchmakingQueueStatus>(nameof(IMatchmakingClient.MatchmakingQueueStatusChanged), ((IMatchmakingClient)this).MatchmakingQueueStatusChanged);
connection.On<int, long>(nameof(IMatchmakingClient.MatchmakingItemSelected), ((IMatchmakingClient)this).MatchmakingItemSelected);
connection.On<int, long>(nameof(IMatchmakingClient.MatchmakingItemDeselected), ((IMatchmakingClient)this).MatchmakingItemDeselected);
connection.On<int, RankedPlayCardItem>(nameof(IRankedPlayClient.RankedPlayCardAdded), ((IRankedPlayClient)this).RankedPlayCardAdded);
connection.On<int, RankedPlayCardItem>(nameof(IRankedPlayClient.RankedPlayCardRemoved), ((IRankedPlayClient)this).RankedPlayCardRemoved);
connection.On<RankedPlayCardItem, MultiplayerPlaylistItem>(nameof(IRankedPlayClient.RankedPlayCardRevealed), ((IRankedPlayClient)this).RankedPlayCardRevealed);
connection.On<RankedPlayCardItem>(nameof(IRankedPlayClient.RankedPlayCardPlayed), ((IRankedPlayClient)this).RankedPlayCardPlayed);
connection.On(nameof(IStatefulUserHubClient.DisconnectRequested), ((IMultiplayerClient)this).DisconnectRequested);
};
IsConnected.BindTo(connector.IsConnected);
}
}
protected override async Task<MultiplayerRoom> CreateRoomInternal(MultiplayerRoom room)
{
if (!IsConnected.Value)
throw new OperationCanceledException();
Debug.Assert(connection != null);
try
{
return await connection.InvokeAsync<MultiplayerRoom>(nameof(IMultiplayerServer.CreateRoom), room).ConfigureAwait(false);
}
catch (HubException exception)
{
if (exception.GetHubExceptionMessage() == HubClientConnector.SERVER_SHUTDOWN_MESSAGE)
{
Debug.Assert(connector != null);
await connector.Reconnect().ConfigureAwait(false);
return await CreateRoomInternal(room).ConfigureAwait(false);
}
throw;
}
}
protected override async Task<MultiplayerRoom> JoinRoomInternal(long roomId, string? password = null)
{
if (!IsConnected.Value)
throw new OperationCanceledException();
Debug.Assert(connection != null);
try
{
return await connection.InvokeAsync<MultiplayerRoom>(nameof(IMultiplayerServer.JoinRoomWithPassword), roomId, password ?? string.Empty).ConfigureAwait(false);
}
catch (HubException exception)
{
if (exception.GetHubExceptionMessage() == HubClientConnector.SERVER_SHUTDOWN_MESSAGE)
{
Debug.Assert(connector != null);
await connector.Reconnect().ConfigureAwait(false);
return await JoinRoomInternal(roomId, password).ConfigureAwait(false);
}
throw;
}
}
protected override Task LeaveRoomInternal()
{
if (!IsConnected.Value)
return Task.FromCanceled(new CancellationToken(true));
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.LeaveRoom));
}
public override async Task InvitePlayer(int userId)
{
if (!IsConnected.Value)
return;
Debug.Assert(connection != null);
try
{
await connection.InvokeAsync(nameof(IMultiplayerServer.InvitePlayer), userId).ConfigureAwait(false);
}
catch (HubException exception)
{
switch (exception.GetHubExceptionMessage())
{
case UserBlockedException.MESSAGE:
PostNotification?.Invoke(new SimpleErrorNotification { Text = OnlinePlayStrings.InviteFailedUserBlocked });
break;
case UserBlocksPMsException.MESSAGE:
PostNotification?.Invoke(new SimpleErrorNotification { Text = OnlinePlayStrings.InviteFailedUserOptOut });
break;
}
}
}
public override Task TransferHost(int userId)
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.TransferHost), userId);
}
public override Task KickUser(int userId)
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.KickUser), userId);
}
public override Task ChangeSettings(MultiplayerRoomSettings settings)
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeSettings), settings);
}
public override Task ChangeState(MultiplayerUserState newState)
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeState), newState);
}
public override Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability)
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeBeatmapAvailability), newBeatmapAvailability);
}
public override Task ChangeUserStyle(int? beatmapId, int? rulesetId)
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeUserStyle), beatmapId, rulesetId);
}
public override Task ChangeUserMods(IEnumerable<APIMod> newMods)
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeUserMods), newMods);
}
public override Task SendMatchRequest(MatchUserRequest request)
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.SendMatchRequest), request);
}
public override Task StartMatch()
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.StartMatch));
}
public override Task AbortGameplay()
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.AbortGameplay));
}
public override Task AbortMatch()
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.AbortMatch));
}
public override Task AddPlaylistItem(MultiplayerPlaylistItem item)
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.AddPlaylistItem), item);
}
public override Task EditPlaylistItem(MultiplayerPlaylistItem item)
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.EditPlaylistItem), item);
}
public override Task RemovePlaylistItem(long playlistItemId)
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.RemovePlaylistItem), playlistItemId);
}
public override Task VoteToSkipIntro()
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.VoteToSkipIntro));
}
public override Task DisconnectInternal()
{
if (connector == null)
return Task.CompletedTask;
return connector.Disconnect();
}
public override Task DiscardCards(RankedPlayCardItem[] cards)
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IRankedPlayServer.DiscardCards), cards);
}
public override Task PlayCard(RankedPlayCardItem card)
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IRankedPlayServer.PlayCard), card);
}
public override Task<MatchmakingPool[]> GetMatchmakingPoolsOfType(MatchmakingPoolType type)
{
if (!IsConnected.Value)
return Task.FromResult(Array.Empty<MatchmakingPool>());
Debug.Assert(connection != null);
return connection.InvokeAsync<MatchmakingPool[]>(nameof(IMatchmakingServer.GetMatchmakingPoolsOfType), type);
}
public override Task MatchmakingJoinLobby()
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMatchmakingServer.MatchmakingJoinLobby));
}
public override Task MatchmakingLeaveLobby()
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMatchmakingServer.MatchmakingLeaveLobby));
}
public override Task MatchmakingJoinQueue(int poolId)
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMatchmakingServer.MatchmakingJoinQueue), poolId);
}
public override Task MatchmakingLeaveQueue()
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMatchmakingServer.MatchmakingLeaveQueue));
}
public override Task MatchmakingAcceptInvitation()
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMatchmakingServer.MatchmakingAcceptInvitation));
}
public override Task MatchmakingDeclineInvitation()
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMatchmakingServer.MatchmakingDeclineInvitation));
}
public override Task MatchmakingToggleSelection(long playlistItemId)
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMatchmakingServer.MatchmakingToggleSelection), playlistItemId);
}
public override Task MatchmakingSkipToNextStage()
{
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMatchmakingServer.MatchmakingSkipToNextStage));
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
connector?.Dispose();
}
}
}