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ae032622ac
The spectator server invokes both legacy and non-legacy methods to keep compatibility with older clients: https://github.com/ppy/osu-server-spectator/blob/fe0dad324587c8a12a2f203fd8289ce64182c2d9/osu.Server.Spectator/Hubs/Multiplayer/Matchmaking/Queue/MatchmakingQueueBackgroundService.cs#L292-L299 I thought that it'd be a good idea to implement the legacy method here, but it turns out to not be such a good idea because it means ranked-play clients will assume they're receiving a quick play invitation.
71 lines
3.0 KiB
C#
71 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Threading.Tasks;
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namespace osu.Game.Online.Matchmaking
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{
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public interface IMatchmakingClient : IStatefulUserHubClient
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{
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/// <summary>
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/// Signals that the local user was placed in the matchmaking queue.
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/// </summary>
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Task MatchmakingQueueJoined();
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/// <summary>
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/// Signals that the local user was removed from the matchmaking queue.
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/// </summary>
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Task MatchmakingQueueLeft();
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/// <summary>
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/// Signals that a match has been found and the local user is invited to it.
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/// The invitation may be <see cref="IMatchmakingServer.MatchmakingAcceptInvitation">accepted</see>,
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/// <see cref="IMatchmakingServer.MatchmakingDeclineInvitation">declined</see>,
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/// or ignored - in which case it will automatically be declined after a short timeout period.
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/// </summary>
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/// <remarks>
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/// Provided for compatibility with older clients - can be removed 20260825.
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/// </remarks>
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[Obsolete]
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Task MatchmakingRoomInvited();
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/// <summary>
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/// Signals that a match has been found and the local user is invited to it.
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/// The invitation may be <see cref="IMatchmakingServer.MatchmakingAcceptInvitation">accepted</see>,
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/// <see cref="IMatchmakingServer.MatchmakingDeclineInvitation">declined</see>,
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/// or ignored - in which case it will automatically be declined after a short timeout period.
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/// </summary>
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Task MatchmakingRoomInvitedWithParams(MatchmakingRoomInvitationParams invitation);
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/// <summary>
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/// Signals that the matchmaking room is ready to be opened.
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/// </summary>
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Task MatchmakingRoomReady(long roomId, string password);
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/// <summary>
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/// The matchmaking lobby status has changed.
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/// </summary>
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Task MatchmakingLobbyStatusChanged(MatchmakingLobbyStatus status);
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/// <summary>
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/// The matchmaking status of the current user has changed.
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/// </summary>
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Task MatchmakingQueueStatusChanged(MatchmakingQueueStatus status);
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/// <summary>
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/// The user has raised a candidate playlist item to be played.
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/// </summary>
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/// <param name="userId">The notifying user.</param>
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/// <param name="playlistItemId">The playlist item candidate raised, or -1 as a special value that indicates a random selection.</param>
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Task MatchmakingItemSelected(int userId, long playlistItemId);
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/// <summary>
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/// The user has removed a candidate playlist item.
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/// </summary>
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/// <param name="userId">The notifying user.</param>
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/// <param name="playlistItemId">The playlist item candidate removed, or -1 as a special value that indicates a random selection.</param>
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Task MatchmakingItemDeselected(int userId, long playlistItemId);
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}
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}
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