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60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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public partial class TestSceneOsuModFreezeFrame : OsuModTestScene
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{
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[Test]
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public void TestFreezeFrame()
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{
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CreateModTest(new ModTestData
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{
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Mod = new OsuModFreezeFrame(),
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PassCondition = () => true,
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Autoplay = false,
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});
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}
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[Test]
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public void TestSkipToFirstCircleNotSuppressed()
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{
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CreateModTest(new ModTestData
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{
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Mod = new OsuModFreezeFrame(),
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CreateBeatmap = () => new OsuBeatmap
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{
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HitObjects =
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{
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new HitCircle { StartTime = 5000, Position = OsuPlayfield.BASE_SIZE / 2 }
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}
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},
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PassCondition = () => Player.GameplayClockContainer.GameplayStartTime > 0
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});
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}
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[Test]
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public void TestSkipToFirstSpinnerNotSuppressed()
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{
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CreateModTest(new ModTestData
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{
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Mod = new OsuModFreezeFrame(),
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CreateBeatmap = () => new OsuBeatmap
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{
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HitObjects =
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{
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new Spinner { StartTime = 5000, Position = OsuPlayfield.BASE_SIZE / 2 }
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}
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},
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PassCondition = () => Player.GameplayClockContainer.GameplayStartTime > 0
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});
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}
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}
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}
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