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81 lines
2.9 KiB
C#
81 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Globalization;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mods
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{
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public class ModAccuracyChallenge : ModFailCondition, IApplicableToScoreProcessor
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{
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public override string Name => "Accuracy Challenge";
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public override string Acronym => "AC";
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public override LocalisableString Description => "Fail if your accuracy drops too low!";
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public override ModType Type => ModType.DifficultyIncrease;
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public override double ScoreMultiplier => 1.0;
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModEasyWithExtraLives), typeof(ModPerfect) }).ToArray();
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public override bool RequiresConfiguration => false;
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public override string SettingDescription => base.SettingDescription.Replace(MinimumAccuracy.ToString(), MinimumAccuracy.Value.ToString("##%", NumberFormatInfo.InvariantInfo));
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[SettingSource("Minimum accuracy", "Trigger a failure if your accuracy goes below this value.", SettingControlType = typeof(SettingsSlider<double, PercentSlider>))]
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public BindableNumber<double> MinimumAccuracy { get; } = new BindableDouble
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{
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MinValue = 0.60,
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MaxValue = 0.99,
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Precision = 0.01,
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Default = 0.9,
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Value = 0.9,
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};
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private ScoreProcessor scoreProcessor = null!;
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public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) => this.scoreProcessor = scoreProcessor;
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public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
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protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
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{
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if (!result.Type.AffectsAccuracy())
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return false;
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return getAccuracyWithImminentResultAdded(result) < MinimumAccuracy.Value;
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}
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private double getAccuracyWithImminentResultAdded(JudgementResult result)
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{
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var score = new ScoreInfo { Ruleset = scoreProcessor.Ruleset.RulesetInfo };
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// This is super ugly, but if we don't do it this way we will not have the most recent result added to the accuracy value.
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// Hopefully we can improve this in the future.
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scoreProcessor.PopulateScore(score);
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score.Statistics[result.Type]++;
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return scoreProcessor.ComputeAccuracy(score);
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}
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}
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public partial class PercentSlider : NormalSliderBar<double>
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{
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public PercentSlider()
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{
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DisplayAsPercentage = true;
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}
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}
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}
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